If you're getting low on health, get the number of enemies in any given battle down to one, and guard repeatedly until you're at full health. Speak to the kid about the Serdian War and joining the New Serdio Party. The arrow above Dart's head will always be red, but you will only have battles if one of the guards touches you. As the first boss battle, there is little difficulty in beating this boss. In the way of Accessories, it might be useful to give someone a Panic Guard. Alternatively, if you have her Perky Step, she will actually deal a decent amount of damage. Training Tip: As always, with a recovery point, this is a good place to train, especially since there's a boss battle coming up soon. You'll get a Flash Hall for winning this fight, and the treasure chest where his soul was floating contains a Destone Amulet. As always, make sure all your best Additions equipped. While Additions are your standard physical attacks, your standard magical attacks are the Attack Items. After receiving the Vanishing Stone, you will be able to access a new side quest enabling you to fight the most difficult battle of the game and gain a whole bunch of experience and money. The chest contains a Bravery Amulet, which you can equip now if you didn't before. Follow the path. The Virage's left arm uses Can't Combat attacks, which can only be prevented with a Talisman or by destroying the arm. It is always recommended though! He's average in nearly everything. The setting of this battle switches from day to night. The party you pick for this battle doesn't matter as much as normal for two reasons: (1) the Divine Dragon is non-elemental, and (2) he is almost equal parts magical and physical. When she has no information on him, let her know that you're still interested in stars. You must choose "Legislation Center" in order to change laws, and you will need to change quite a few laws to progress. When a character is Dispirited, he doesn't gain any SP for his attacks. This triggers the sinking of the Phantom Ship, meaning the ship and its mini-game will be inaccessible afterwards. She points you next door to an astronomer named Fester. He wields the Golden Dragoon Spirit. Magic attacks will still damage the Virage, but they will probably only do really significant damage with Shana if you've been training her well up to this point. Take Mappi out first; he has an instant-death attack that can really hurt you. The chest on the right contains a Night Raid. After reuniting with the rest of the crew, go out of the building and speak to the guards at the gate. This is the woman to whom you will give your Stardust. Check the boxes of wine bottles for a (5) Stardust. However, don't save this part of the armor for last, because it uses this attack when it dies, depriving the target of any experience. Whoever is in the second slot will be to Dart's right, and the third to his left. She joins the party after realizing a terrible threat that looms over Mille Seseau, and determines to help us stop it. The third attack of note is a Can't Combat instant-kill move. The Pupa has no attacks, so take this time to recover from the Caterpillar. To see locations for Martel, see below or above. Use Meru to throw any magic Attack Items you may want, hopefully focusing on Fire-Based Attack Items. The first set of guards can be easily avoided if you wish, but you can't really get around the other guards in the castle, unlike those in Hellena Prison. Go to the pier and move to the ocean terrace. (The Magic Shield is why I chose Rose for this battle. Focus your attacks on Drake when you can. Weapons are in order of increasing attacking power (which roughly translates to the order in which you find them). This is an instant-kill move that kills its recipient regardless of HP, unless you have a Talisman, but you won't find one for a while. Here you will find a tree that is falling over. If you are using low-HP members like Meru or Rose, a Physical Ring or Therapy Ring might be very helpful. Several Winglies work together to send the party back to Deningrad, but not before the Divine Dragon gets there. Truths will be revealed, fears will be realized, and fate will be decided. In the first example, with "1689," if you have determined that the 6's are excluded from the combination, continue to use logic to determine placement. Stock up and leave. Backstory: Shana is an eighteen-year-old girl from Seles who is in love with Dart. They are a good way to control the battlefield. Melbu spent the entire time except for two attacks trying to attack me with his little light whip. Make sure everyone has plenty of HP, as Frahma has some vicious attacks that can just destroy your party. Follow the path. Go up to the entrance to the castle, where Meru tries to break in and fails. She wields the White Silver Dragoon Spirit. He has few actual attacks that deal a lot of damage, and if you've been training a lot up to this point he is very easy to kill. You can either focus on attacking with Dart and Lavitz, using Shana as support, or you can just go all-out attack and use your (probably) numerous Attack Items with Shana and her incredibly high magic attack. If you choose "Law Factory" you can use the Item and Weapon shops. In return, she'll give you some very rare items. Go up, hop over to the left, and get the chest containing a Body Purifier. Move down and go in the small Minintos house on the left for 200 gold. Leave the Forbidden Land to teleport back to the Forest of Winglies. Then leave. There are only eight Dragoon Spirits in existence: You are not allowed to turn into Dragoons at all until Dart figures out how to use his Dragoon Spirit, and all the others have to find theirs before they can use them. To see if any particular accessory can be won from a minor enemy, go to this link and hit "ctrl + F" to search for that accessory. After the little scare over the birth of the Virage Embryo, head right for a Frozen Jet. Don't use Dart's new Dragoon Magics just yet. After you exit the area, a guard comes down on a lift and attacks Dart and Lavitz. You want your party to be as fast as possible. Hit him with whatever you feel like using, and you'll eventually win and get the Violet Stone. Use a Guard Badge or Giganto Ring to boost Dart's defense as well. However, since he is not yet a Dragoon, you may wish to switch him out for someone else, especially if you rely on Dragoon Specials. From this list, I arranged the characters in order for each category from highest to lowest. On the later levels, when you have fewer attempts, logic becomes almost useless. Backstory: Kongol is a Giganto, a race of extremely tall, big, and almost brutish people. Guard Badges will do a lot of good here, because they boost both physical and magical defenses. At the top of the tower, the party splits to look for Princess Emille. Continue down until you are interrupted by the Divine Dragon. Dancer's Shoes would also be useful for her. Hop in the boat, and when it asks you to get off, do so. If no battles are near, the arrow is blue, and in between is yellow. If the attacks from the Caterpillar don't cure it, after it turns into the Pupa, you will have plenty of time to wait the four rounds or so it takes. MP (Magic Points) is used to perform Dragoon magic attacks. Be persistent and keep asking him to knock the price down, and you can get it for free. Get the chest with a Mage Ring and continue to the left. Remember that using Attack Items is equivalent to using a magic attack. Enter the house to the right, where a woman named Kate informs the party that her fianc, Lynn, left to have words with the bandits. Take the first teleporter, and the second, and on to the next screen. However, since he is not yet a Dragoon, you may wish to switch him out for someone else, especially if you rely on Dragoon Specials. The first chest contains an Attack Ball. When the shield appears, the best thing to do is go on the defensive. Afterward, go down the gap in the center. All you have to do is watch! Upon entry, the party is still fleeing the guards from Hellena. You don't have to become a Dragoon in this battle, unless you want Shana/Rose's healing spells or Albert's Rose Storm defensive spell. Afterwards, go in the back of the shrine, where you will find all the chest contents that you missed out on earlier. Battle Prep: Make sure Haschel is ready for a battle, giving him whatever equipment you think appropriate. Or are you the kind of person who moves quickly and hits as often as possible, even if it doesn't do as much damage as slow, calculated moves? The chest here contains another Gushing Magma. The one saving grace that comes with this powerful enemy is that he tends to attack your characters with attacks that share the same element base as the character he is attacking (when using single-enemy attacks). Afterwards, I recommend going back to the Queen Fury, resting, and buying a couple Light-Based Attack Items from the item shop. Afterwards, feel free to leave town. It is difficult to determine the exact number of total SP needed to level up each time, but the number increases with each level (stay tuned as hopefully I will be able to calculate that eventually). There is a person/creature/thing that always looks bigger or more powerful than everything else. The top contains a Moon Serenade and the bottom a Sun Rhapsody. Note: I picked Haschel for this battle mostly because he is Thunder-based. Leave by the south door and go to the palace. Clockwise, from the save point, I am designating them Teleporter 1, Teleporter 2, and Teleporter 3. Your character will have a magnificent show of turning into a Dragoon and will then be hovering on the spot with new armor, wings, and a souped-up weapon. If you chose to boost her magic attack, this will undoubtedly do a decent amount of damage. I recommend saving your most powerful attacks for later. The man on the right sells items if you need to stock up. We recommend keeping this because it defends against Can't Combat instant-kill attacks. Speak to your party if you wish, then open the door. Do not equip Miranda with the Detonate Arrow, as this will hinder you rather than help you. Right now, it is also useful to give to whichever party member has the lowest amount of HP. Use a Guard Badge to boost her defenses. The puddle is a recovery point, so you may want to level up. There is nothing you can do to stop this process except defeat the Grand Jewel as soon as possible. Choosing Attack simply attacks the chosen enemy physically with an Addition (or in Shana's case, a bow and arrow). This is signified by the person lying down with blue dots hovering above him and can also be cured with a Body Purifier. However, Kongol has learned from his mistakes. When Shana heads out to the balcony, follow her by leaving through either of the two exits at the front of the screen. Now head back out. This isn't always the same, so before you go into a boss battle, it might be wise to check each character's Status and see who has the highest Magic Attack. At the top of the tower, the party grabs Lisa to help search for the real Emille. Take out Kubila first, then Selebus, then Vector. If you were holding out for any items you wanted to buy, or if you wanted to do some more training or complete any Side Quests, do so now. Using Light-based attacks will do quite a bit of damage. Go back and take the next teleporter. However, if the opponent attacks him, the effect wears off. Equip your strongest Additions, Weapons, and Armor. Unless you just really feel like practicing your Additions, guard until several rounds have passed and Rose reveals that Michael's core is vulnerable just after using his powerful Dark beam attack. They can get tricky to perform correctly, but with enough practice they're a cinch. Because of this, having your various DS Armors equipped may just save your life in this battle. Other things that would be useful would be a Panic Guard. Law Factory: Spectral Flash, Night Raid, Rainbow Dress This makes for a useful character in this battle. Go up and get a chest that contains a Burn Out. If you are low on MP and don't have any Sun Rhapsodies, your newly acquired Sapphire Pin could be useful as well. He agrees to team up with Dart to escape the prison together. The Legend of Dragoon is set in a time of swords, magic, and dragons. Now head right, up, right, down down for the Gladius weapon. In this room, be sure not to touch the apparition of the Wingly in the middle. He is the commander from the very beginning of the game, who was ordered to capture Shana. Now take the left hand path. If you have spent a long time training before this battle, or if you are blessed with Legend Casques, the difficulty of this battle drops to Moderate. Approach the small table and press X to rest in the shack, healing your party. We highly recommend you hold onto this indefinitely, even if you don't use it. They throw Spark Nets, which can potentially really hurt, so be prepared to use a couple of those Healing Potions throughout this place. That said, this battle isn't very difficult. In addition, try to use your most powerful attacks at the beginning of the battle to maximize the damage done. Go north. This battle isn't too hard. Fester invites the party in and tells them of a connection between the Moon That Never Sets and the Black Monster. From the room where you fought Regole, take the teleporter and then the north path to get na Active Ring. Last time I fought him, he spent half the time shooting out Burn Outs at Dart and Spinning Gales at Albert. This side quest takes place in Fort Magrad in the Snowfield, by going down the slide on the left in the last area. There is some discussion among the party members as you move through the area. The obvious chest contains a Body Purifier, and below it is a hidden chest containing a Power Down, which I recommend making room for if you need to. It lets you out in the Mininto world. To progress, go into the library on the left upstairs. Doel is a difficult enemy because he attacks so many times per round and has no set limit to how many of each attack he can use. To get some truly interesting info on the Dragon Campaign, including info on Melbu Frahma and Magician Faust, speak to him. If you have this item and three Legend Casques, no enemy will be able to touch you. Purchase the Golden Dragoon Spirit for 1,000 gold and return to Tiberoa. Depending on if you're playing this game on a physical console or an emulator will determine how you use the codes found on this page. Go up and back to fake Bale to wait for Dart and Rose. The character still gets a turn, but the choice to attack is no longer an option. "Discard" shows a list of all your items, both weapons/armor and battle/healing items. Use the teleporter to go up, and speak to the creature. If this game is mostly about battles, it is safe to assume there is an abundance of enemies. Once you plop that first CD in, you're hooked and your momma can't do anything to help. Once this HP is gone, your character will come back and the monster leaves. The Imago is definitely the hardest part of this battle. Here the Psychedelic Bomb is being formed. Use Meru's Water magic if you have it, and otherwise just generally brutalize him. Use them wisely. For some reason, the inn is not an option, and the party must find another place to stay for the night. The "test" answers are below; you must speak to Savan to begin each test. After the battle, either go down and follow the path for a Flash Hall, or go back to fake Bale. Go north across the light bridge for a Poison Guard. Make sure you save before this battle, and seriously, make sure you're completely ready before you engage. Most of the treasure chests are empty, so don't be surprised when you don't get anything. Of course, there are many offensive spells, like Flameshot, Gaspless, and Freezing Ring. Training Tip: Having access to a free recovery point, an item shop, and a save point, this makes for an optimal training ground. Go inside, and after the conversation step in the green circle to teleport to Zenebatos. Speak to each party member, until the librarian talks about the Dragon Campaign. Once you hop off, go in the door and all the way to the back of the room. Only three of the four digits will be used, but you don't know which is excluded and which order the other three appear in. This battle requires little strategy. The R1 and L1 buttons rotate the camera when you're on the World Map. Now talk to them and tell them you're ready, and Kaiser leads Dart and Lavitz to their positions. (Kongol, as an exception, does not gain any new magic on level 2.). Bewitchment does not persist past the end of battle. Now you are presented with two separate paths that eventually converge on the same location. Reintegration of charts for items and some other things. Press X again to jump across the creek and go down. My regular squad is Albert and Rose, but you may have different opinions. Go upstairs and out the window in the library. We are the Dragoons!! This Virage, as all Virage, has high magical abilities. After you're done with everything, go to the left. The room to the left contains a Bravery Amulet. This battle technically isn't won by just eliminating the opponent's HP, but rather by Miranda actually handling the situation verbally. You should also have a Knight Shield; this is not as necessary, but it would probably be wise to give it to Rose (or Dart if you gave Rose the Power Wrist). Kubila tends to use a one-hit kill attack against whoever took him out. The path down leads to a Gushing Magma and on to the next area. If you happen to have any Earth-based items like a Pellet or Meteor Fall, that would do a decent amount of damage, especially if you use Rose to throw them. This is signified by hearts floating around the affected person and can be cured with a Mind Purifier. After the battle, Lenus dies and Meru is granted the new Dragoon Spirit. Also, I normally say that you should never sacrifice a powerful attacker's attack for the sake of healing, but this battle flips that idea on its head. This battle is optional and is part of the Kamuy and Teo side quest. It is possible to get four 0's, for instance, in which case the combination for the chest is painfully obvious. Completion is no longer such a big deal, as it was with Kongol, so be more adventurous if you like. Jump into the sandfall to the north to get a Healing Rain. (Special thanks to Spencer K. for pointing this hidden chest out to me!) Leave town and head east to the Undersea Cavern. And of course, sometimes it's battle-specific. Do so, and continue to move down until you find a chest containing a Healing Potion. The party has a heartwarming reunion before Dart goes to speak to Shana (she's in the room upstairs closer to the front of the screen). There is only a certain chance you will receive these items. Her greatest weakness is her physical defense, which is why I proposed bringing Albert into this battle. The party agrees to help and is invited to dine in the castle. This confuses Lavitz's trouble spirit, and causes him to turn around, revealing the demonic influence. Continue down and go into the first room. Other useful items may include Bandit's or Dancer's Rings if you have slower characters that you want to attack more often (like Albert). To the left is another Recovery Ball. You should have 46 Stardust. Rose should be fine with her Dark DS Armor equipped. So go up instead. Visit the merchants in Vellweb if you need to and make sure you save. Go out the upper left exit (near Spino). Go inside the house and up the ladder. Review Game SERDIAN WAR Go through two screens until you come upon the scene of violence at the Seventh Fort. Go back to your boat and leave. Second, Faust's magic attack is so high that bringing in characters with high physical attacks, like Albert and Kongol, is a deathtrap because they'll be wiped out almost instantly with their low magic defenses. Dart thinks that this could go across the river, but he can't cut it with his sword. Back up the ladder and to the left is a chest containing 50 gold. I also suggest equipping Dart with the Bandit's Shoes and Miranda with the Dancer's Shoes. Afterwards, take the boat to Pete's house and climb around and into the cave. This chest contains a Material Shield, and not grabbing that now means you can never get it again. Go up and to the right to get a Panic Guard. The guards only run as fast as Dart, and they only chase you along the main path. When you're ready, go up to the Chamber of the Sun, where the party fights the true person behind the fake Emille. In the Home of Gigantos, try to pick up as many Sachets as you can from the Piggy enemies and use them against the Blue Birds on the World Map. If you can figure out how to succeed in battle, you'll succeed in the game. Items: Burn Out, Gushing Magma, Magical Hat, Moon Serenade, Angel's Prayer, Sun Rhapsody, Healing Fog, Healing Rain, Psych Bomb/Psych Bomb X, 200G, Healing Breeze, Pretty Hammer. You'll win Indora's Axe and, if you didn't purchase the Golden Dragoon Spirit in Lohan, you'll also get that here. You'll win a Jade Stone for this battle. Fear can also affect a Minor Enemy, and does so in the same way. The next morning, a little boy and his dog find Dart and Rose in the cave they used for shelter. In the round teleporter orbs, follow the path until you come to a split. Head back to the teleporter and speak to the the Lapto. Note: Recommending a party is difficult for this battle. Go up. Most of Fire Bird's attacks will deal half damage to Dart because they are Fire-based. 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