Wingspan Oceania Expansion Designer Elizabeth Hargrave Artists Natalia Rojas & Ana Maria Martinez Jaramillo This second expansion to Wingspan focuses on birds in Australia and New Zealand. When played: Draw 4 . When all players have placed all of their action cubes, the round is over. In this Duet mode example it is round 1. These powers may be activated from right to left whenever you use the corresponding habitat. Additional egg cost when playing a bird in this column. Before drawing a face-up card with the nest type shown, you may: When activated: If the player to your right has a in their personal supply, tuck a from the deck behind this bird. Count the total number of Duet tokens on the map. This refers to putting a food token on a bird (the bird is saving the food for later). When activated: Up to 3 times, draw 1 from the deck. Unlike human base jumpers, Flying Squirrels are able to make 180-degree turns during flight. You may cache any or all of them on this bird. Use an action cube to mark your score on the goal. If not, stop and return all food cached here this turn. Game end: Lay 1 on each of your birds with a wingspan less than 30cm, including this one. (You can also copy from your browsers address bar, of course.). You may discard bonus cards you did not draw this turn. The arrow points to the section you will use for the current round. Each of these tucked cards are worth 1 VP at end of game. Draw a bird card from the deck or bird tray. If none match, Automa draws 1 and keeps it, face-down. If you do, play 1 bird in your at its normal food cost (ignore its egg cost). The symbol should be on the left-hand side of the birds brown power. You may reroll any number of , up to 2 times. When activated: Roll all dice not in birdfeeder. You may cache the fish on your bird or add them to your food supply. Count the number of birds you played that have the bowl nest symbol shown on the card. Then, she will return to the side she started from, move to the next row (upwards or downwards, depending on whether she started from the top or bottom row of the map), and check each space in that row, continuing like this until she finds a spot to place her Duet token. They cannot use any resources gained from your power on their turn. If you use another card to copy the effect of the Grandala, test whether you laid an egg on that card instead. Pay the birds food and egg cost, then place the bird on your mat, only triggering that birds when played power (if any). Alternate food costs are specified with an asterisk [*] next to the food cost.). If you do, gain 1 from the supply. At the end of each round, pass the first player token to the left. Face-down birds are worth 5 4 3 points at the end of the game (see Difficulty). When played: Play 1 additional bird in your . It reads "When another player tucks a card for any reason, tuck 1 card from the deck behind this bird. The hummingbirds owner decides which person gains the first food, and then players gain food in turn order. You may do this only once between your turns, no matter how many other players lay eggs. When activated: Reset the birdfeeder. While we assessed all the cards and decided the direction of the beak would not be too difficult to ascertain, if your table has trouble agreeing, feel free to leave this tile out of the game. Continue until all players have completed their turns. Resolve each action icon in that section. Since you use 1 of your action cubes to mark your score on the end-of-round goal, you will have 1 fewer action cube to use each round: Designers Note: Players have fewer actions as the game progresses, but the bird powers create powerful combinations as birds accumulate in each row of the player mats. They gain 1 from the birdfeeder. Round end powers do NOT activate once between turns (pink) powers. You can install it as a standalone app that is lightning fast, and works even when you're offline. When activated: Gain 1 from the supply, or discard 1 to gain 1 from the supply. Other powers (with a color background) are not used when the bird is played. The birds in the sequence must be in a continuous line on the board. There are now 2 new active players who take their turns. Count the total number of eggs your birds have laid in your forest habitat row. Three of the rows are habitats where your birds will live. Each token on a bird card is worth 1 point at the end of the game. If it can live in , tuck it behind this bird. When activated: Discard any number of to draw that many . Count all Duet tokens on spaces that have any food symbol ( ). Discard the other. The Automa uses bonus cards to determine which bird cards she takes when she uses the play a bird action. You gain a total of 1 food. On a later turn, at any time on your turn, you may remove that Duet token to reset the bird tray or the birdfeeder. Game end: Play a bird. If you do, gain 2 from the birdfeeder. Even their nests can weigh up to a ton. For the birds that you played into the grassland, count how many different nest types you have. Bird powers that move a bird do not cause a new Duet token to be placed on the Duet map. The meaning of WINGSPAN is the distance from the tip of one of a pair of wings to that of the other; also : span. To place a bird from your hand onto a habitat, place an action cube on the Play a Bird spot above where you will play the bird. / Place an action cube in the leftmost exposed slot in the gain food row on your player mat, and use the actions on the space in the order they are printed: You may discard any 1 food to reset the birdfeeder. to the player who came in second on the end-of-round goal. If you do, lay 1 on this bird. When activated: From the supply, gain 1 food of a type you already gained this turn. Discard an egg to the supply. When activated: Look at 3 from the deck. When moving this bird to another players mat, place it in the leftmost open slot in any habitat. Pay its normal food and egg cost. This bird may copy a white when played power that lets you play an additional bird, even in a habitat other than the one in which this bird is played. When played: Discard a bonus card. You can use back & forward navigation to return to previous views. Food tokens are used to represent these for her; the type of food token has no significance. You may play the cassowary in an empty space, but then you must pay its egg cost and you do not lay eggs or gain fruit. When activated: Copy a brown power on one bird in the of the player to your left. Two players tied for second most nectar would each receive 1 point. You will probably want to keep food tokens shown in the upper left of the bird cards you selected. The bird that gives you a worm whenever another player plays a forest bird (check the screenshot) somehow didn't work. At the end of the round, count your quantity of the targeted item. Agra. Any cached food, eggs, or tucked cards are discarded when you move it. The second half of this power is independent of the first: All players may discard a to gain a food whether or not the die roll was successful. Green: For a game with more direct competition for goals, choose the side that has 1st, 2nd, and 3rd place for each goal. When activated: Discard 1 . Score 1 point for each Duet token in your largest contiguous group. If there is a choice on your die face (/), choose only 1. Each token on the card at the end of the game is worth 1 point. Round end: Draw 2 from the deck and add them to your hand. At the end of the round, count your quantity of the targeted item. This goal counts cards that show a bird whose beak is facing right. Tokens do not need to be in a contiguous group. Game end: Discard 2 from your . The board has 2 sides, each using a different scoring method. When played: Gain all that are in the birdfeeder. For the end-of-round goal tile for Round 1, place the corresponding end-of-round goal scoring card beside the goal mat, with Round 1 facing up. At any time, you may spend cached on this card. If playing a bird gets you 4 points but costs an egg, and you can lay eggs and get 4 points, lay the eggs. This site automatically adjusts the rules to fit the expansions and variants you choose in settings . This bird has the power to repeat another birds brown power. And yes, they can move if theyre the only bird in the row. The 50+ cm and <50 cm spaces correspond to the birds. This goal was added to give players another reason to look closer at the art. When activated: Steal 1 from another players supply and cache it on this bird. For example, if Automas bonus card is Cartographer, which awards points for birds with geography terms in their names, she would pick up all bird cards that featured these names, place the one with the highest point value face-up in her supply, and discard the rest. Multiple eggs on one bird each count. Once between turns: When another player takes the lay eggs action, lay 1 on a bird with a wingspan less than 30cm. We recommend telling other players what the power is, and what activates it. For each action cube on their , lay 1 on this bird. Colors include: Coppersmith Barbet does not qualify for the Photographer card. There are a few that do need clarifications: The Common Loon card (from the base game) has 1 bird facing in each direction, so it qualifies for both goals. On these turns, the active players should resolve their turns one after the other, instead of simultaneously. Activate any brown grassland bird powers you wish, right to left. Birds that eat rodents roll all dice that are not in the birdfeeder. Before the game begins, if it isnt clear from where you locate Automarazzis area, assign her a seat at the table so you will be able to resolve these powers. Yes. You may not use this power to draw a card into your hand. Activate any brown powers on your forest birds, from right to left. Once you fail, this birds activation is over. The egg must have been laid before activating this card. Heres how. Eggs are laid after scoring the round-end goal for Round 4. You are still competing as individuals, just as you When activated: If this bird is to the right of all other birds in its habitat, move it to another habitat. On Automas turn, she performs the actions on the Automa card for the current round. Back & Forward Nav: Think of each rule entry as a separate webpage. These can be powerful, because they can match any other nest type for goals, bonus cards, and bird powers. (It can be in any column.) During each round, players take turnsproceeding clockwiseuntil each player has used all of their available action cubes. Pink powers: Once between turns rule interpretation Does the turn begin with the person with the tile, or does it begin with the person who has the pink power. Flip the current round tracker card so the next round shows in the banner at the top, and its arrow is pointing to the right. The Duet map tracker shows No Icon in the top right corner, therefore she will look for a valid space starting with the space in the upper right of the Duet map. They may interact with the Automa. You may cache up to 2 of them on this bird. A sequence may include two or more birds with the same wingspan. After each draw, sum the wingspans of all drawn so far. Tuck twice that many from the deck behind this bird. As with the end-of-round goals, you must have at least 1 nectar token in a habitat to qualify for the nectar points for that habitat. Play another bird into the same habitat. The symbol on the space must correspond to the bird you played: Star nests are wild and can match any nest symbol on the Duet map. Designers Note: The first two actions described below, Draw Cards and Play a Bird, have Automa take a bird card and discard other bird cards. Count only bird cards that have 4 egg tokens sitting on them at game end. When activated: Discard 1 to the spent nectar space for your . Gain Food and Activate Forest Bird Powers, Lay Eggs and Activate Grassland Bird Powers, Draw Bird Cards and Activate Wetland Bird Powers. Each time, if you roll at least 1 or , cache 1 here. You may activate this power if only one of your neighbors has a . When activated: Draw 2 from the deck. See: Lay Eggs and Activate Grassland Bird Powers. You choose who goes first, and players proceed in turn order. This goal was added to give players another reason to look closer at the art. Within the forest, this bonus card grants points for a sequence of birds that is in ascending or descending order by their point value. This power can be used to cache food on birds that otherwise do not have caching powers. Next, you may activate the power on the bird card. A single star nest counts only once; it cannot be used to match 2 different kinds of nests in the same column. In the event of a tie, Automa wins if she has more remaining tokens than you have remaining food tokens. Count the total number of eggs on birds with a bowl nest. Next, you may activate the power on the bird card. They play a part in round end bird powers, and some end-of-round goals. The birdfeeder has a tray to hold the 5 food dice. You must follow all other rules about how to play birds: it must be a bird that can live in that habitat, and you must discard the food and egg cost for that bird. End your turn by placing your action cube on the left side of the draw bird cards row. Once between turns: When another player plays a bird, tuck a from your hand behind this bird. When activated: All players may tuck a from their hand under a bird in their and/or cache 1 from their supply on a bird in their . There is a growing movement to change English common bird names that are based on peoples namesthe birds that would qualify for the Historian card. If the dice in the tray all show the same face (including if there is only 1 die) and you are about to gain food for any reason, you may first throw all 5 dice back into the birdfeeder. You may spend any 2 food tokens to use them as any 1 food token. Round end: Reset the birdfeeder. If you have more than one bird with round end powers, you may resolve your birds powers in any order. At game end, you will add the points for that place and the next place(s), then divide by the number of players who tied and round down (4th place scores 0 points). 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