This ended up working for me, thanks. Learn more about Stack Overflow the company, and our products. I work so hard making a really lovely settlement, and it's almsot ruined by the fact all my settlers just fucking stand somewhere and do nothing even if they're assigned to a task. How to turn off zsh save/restore session in Terminal.app. All settlers that count for population apart from guards will gather around them. perhaps just choose one settler as a test to begin with. Now they all just stand in place, never moving. EndorsCustomCombatArmor_CAS.esp=1 No, sandbox mods do not help. exotic_lights.esp=1 For some strange reason, if you go back to Sanctuary before Preston, or maybe it is just returning to him too soon after he reaches Sanctuary, you get this strange bug where the settlers script gets hung up. Added 2 raid alarm speakers (misc section) and universal guard mat (furniture section). Next, you have to take your time with the 'Sanctuary' quest. aes_rendeco.esp=1 DPAssaultCarbine.esp=0 Slow down when playing Fallout 4 and enjoy the finer points of the game, like Settler A. I. Ditto. So now there is a new issue of the issue. They stay fairly busy during the day and play slots and drink and sleep at night. ManufacturingExtended.esp=1 7/31/2019 This is a master file to create a standardize framework for armor so that modders can create and modify armor (like Armorsmith) while making edits compatible with mods that adjust dynamic . I even wandered off and came back after doing a few optional/side missions and they were still on the roof. DLCCoast.esm=1 In short, the settlers were programmed to have a life. DLCworkshop03.esm=1 Try listening to their demands. When I follow these two guidelines, my settlers work perfectly. Don't mind about the super mutant standing in the corner. DesertDDCap.esp=1 Can you assign named settlers to anything specific? Rebuilt_SunshineTidings.esp=1 Anyway, here's my load order, I don't know if it will help solve the problem or find the source, Fallout4.esm=1 And it's not just settlers. I tried to make them in a similar way as the awesome Akarnan`s. DJ-CannedGoods.esp=0 BasementLiving.esp=1 The bartender is hanging out on the roof. This is a set of invisible settlement markers that allows settlers to do something useful or funny. All of them have assigned jobs already, but apparently Codsworth's rooftop rave is way more interesting than, you know, guard duty or scavenging or sleeping in a bed. If settlers are just standing around in the middle of the night it is because they are not assigned to a bed or they can't access the bed they are assigned to. Prebuilt the required stuff for Sturges, then just spammed him with the completion. At first it was happening with a heavily modded game, so I spent days trying to identify which mod was the culprit. discovery guide. These markers are only visible while you are in the workshop mode. AutomatronUnlocked.esp=1 Bethesda, has still not fixed this glitch to this day. AlienAssaultRifle-NoLegendSpawn.esp=0 After a little while, they'll disperse and possibly go back to what they were doing. UncappedSettlementSurplus.esp=1 RealisticConstructionRecipes-Turrets.esp=1 NoCameraFilters.esp=1 I've been doing this for years BTW. Every place. The more you have the more useless they become. Cute Magnolia Vanilla.esp=1 Copyright 2023 Black Tree Gaming Ltd. All rights reserved. What PHILOSOPHERS understand for intelligence? Fortune Finder Redone.esp=1 DiamondCitySWAT.esp=1 And it's not just settlers. Im having an issue with my settlers just standing around doing nothing. More Realistic Cats.esp=1 LunchboxDrops.esp=1 Still, my game is borked. Wish we had a better settler management system. in the mean time it looks like I also have two new settlers at the rocket. my advice is to walk away and find some side quests, visit far harbor, etc. As a side note, this only recently happened after I fought off a super mutant attack at the settlement. MoreOrLessXP-Crafting.esp=0 XHomemakerLightsNoShadow.esp=1 It works for me. dinoshelf.esp=1 Craftable Armor Size - Fix Material Requirements.esp=1 Connect and share knowledge within a single location that is structured and easy to search. Please re-enable javascript to access full functionality. LasersNoRecoil - Beam Splitters Patch.esp=1 cartman1975_warehouse.esp=1 It doesn't matter which. within the next few days they will take the settlement from you. Fusebox Generator - Less Power, More Resources.esp=1 You could have this all be done via a terminal much like a personnel file. XBetterRobotLoot.esp=1 Sandbag Fortifications - Version 2C.esp=1 It is also on the steam forums. 2. roll back your current game to a point before you uninstalled anything and play from that point. Targeting HUD Enhanced.esp=1 Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. they are planning a coup. Assign each settler to any of those. Was there ever a fix for this? All settlers that count for population apart from guards will gather around them. And, I still have the bug. EDIT: and the mod GET OUT OF MY FACE is a great mod to push settlers around with. Every settlement mine always congregate in a single building. We are relaxed bunch. Can dialogue be put in the same paragraph as action text? Ring the bell to call the settlers. Added Hugs marker - the marker works differently than others, every 2 game hours it picks a random couple and they have a date with hugs :) (only one per settlement). The cow-in-doorway was a different settlement. Optional, but if you'll see your settlers placed in proximity of oberland tower, blame bethesda. AKM_AKMS.esp=0 DBZ Pictures.esp=1 The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. It will make your settlers use their original settings (protected for vanilla or mortal if you use any mortal settlers mod). I've left the settlement and come back, and the same settlers (and Codsworth) are still hanging out up there. N7-Armor-Standalone_by_Ruddy88.esp=0 WarMachine.esp=1 It may not display this or other websites correctly. They all just end up standing around because they can't go anywhere. JCWBuilder.esp=1 How to check if an SSM2220 IC is authentic and not fake? Homemaker - Streetlights Use Passive Power SKE.esp=1 Crafting Workbenches - Pre War and Manufactured.esp=1 if i build a shop once in a while they all come over and gawp and then go off.. I spent days trying to figure out which mod was the issue then tried it with plain old vanilla. How to get more settlers in my settlements in Fallout 4? 2. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. XBetterChameleonLegEffect.esp=0 Make stairs and then assign a settler to it. Some furniture and mats for kids, several guard jobs. I compared my quest stages on these two quests from a borked game save to one that works and indeed the stage progression was markedly different. All trademarks are property of their respective owners in the US and other countries. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Only a few actually go to work. All of my settlers used to walk in small areas that would change every time I waited. Quieter Settlements - Contraptions.esp=1 There's gotta be SOME sort of AI fix after 4 and a 1/2 years (not that I'd be able to make it, I don't know shit about coding.) Eli_ArmourCollection.esp=1 ChinaLakeandHolorifle.esp=0 MiniGen power.esp=1 When you're not in a settlement, the engine moves settlers around without pathfinding. It is driving me crazy, they didnt do this on my previous character when I had DCMS installed. Not even laying on them. Sometimes if you have 10 settlers assigned to crops when in reality you only need 3, then some of them will stand around aimlessly doing nothing. 7. NomexGloves.esp=1 OTs33Pernach.esp=1 I actually built my settlement in Sanctuary to connect to every roof with stairs going down the side of the houses. BetterShackBridges.esp=0 Crazy Safari.esp=1 create stairs and add food, or create a scavenging station, or create a shop nearby. CHKFlora.esp=1 And then I forced an attack on my settlement with a mod. They are 24 hours zombie, noticing this as well, they all stand in one spot..usually at night time. HaxAUG.esp=1 They can include wanderers, former residents of Diamond City or Goodneighbor, scavengers, former raiders or Gunners, and even Gen 3 synths who are covertly working for the . and a little rest will fix the problem. BetterSettlersLightArmorOnly.esp=1 CROSS_BrotherhoodRecon.esp=1 When I fast travel to Santuary my 8-9 settlers are just standing around one area doing absolutely nothing. Place a roof over it and add a tv and sofa in front of the tv. As long as the jobs are being done, i tend to ignore the questionable coding. NoRailRoadBallisticWeave.esp=1 Either after work hours and they've got nothing to do as /u/ISO640 said, or they're having pathing issues to get to their beds or recreational areas in your settlement (tends to happen with wonky stairs). After I rescued the idiots in Concord and they got to Sanctuary, I built a recruitment beacon, got a couple new settlers. . dinoshelf_extra_ammo.esp=1 Noticed this with mine too. Primez Military Fatigues.esp=0 Initial Release- Changed the radius of the default sandbox workshop package. Quad_Technetronic.esp=0 Make it big enough. CleanSettlement Snap'n Build.esp=1 XDelivererVault111.esp=1 I'm gonna give this a shot and see what happens. rev2023.4.17.43393. Time to hire some new staff . When you arrive, it will move them to the closest valid position, which may be on the roof. Can someone please tell me what is written on this score? DLCworkshop01.esm=1 Optimized the Radius from the Workshop to help with scripting lag for slower systems. Assign a settler to it. dinoshelf_retex.esp=1 it happens sometimes, I go out into the world, do stuff, come back, they're asleep and all the jobs/crops are done. Fallout Shelter already has something like this and Fallout 4 sorely needs it. Don't activate him, let him start the conversation. I tried clearing my appcache, then checking file integrity. 1. Connect the structure to the roof or create stairs to get onto it. Glowing Animals Emit Light.esp=1 Auto installation of the menu. I have reached the point where I usually have maybe between 5 and 10 and no more. FunctionalDisplays-Collectibles.esp=1 Eli_RuggedOutfits.esp=1 I'd placed beds in every house in Sanctuary at the start of the game, thinking people might use them eventually so why not. Fallout 4 Settlers just standing around in Vault 88 at night N3V4N5 6 years ago #1 I know this isn't a just a problem in Vault Tec Workshop, it's most settlements, but I hate how settlers. Seems like the game takes some time to reassign them and some time to process their travelling routes to each assignment. Skip DIMA memories.esp=1 Also, if you mean they're not working at all, sometimes the settler NPCs stand around if they can't easily path to their job from their starting point. MoreMeat - DLC Addon.esp=1 EndorsCustomCombatArmor_AE.esp=1 Can I ask for a refund or credit next year? if you've got a ton of settlers and other things like turrets, water pumps and so on - all these things have to be scripted and the engine will grind to a halt. Homemaker - Unlocked Institute Objects SKE.esp=1 XSoundandMusicMod.esp=1 Scouter_AWKCR.esp=1 They already have jobs in Sim settlements (and it's all town settlements not just one), but most just stand around doing nothing. XMoreLegendaryApparel.esp=1 CompactCrafting.esp=1 GruffyddsSignsAndPosters.esp=1 We deliver enhanced functionality for your browsing experience by setting these cookies. CleanSettlement Beds.esp=1 LooksMenu.esp=1 ExoticWorkshopCreatures.esp=1 Morita_Battle_Rifle_Animations.esp=0 FOC_NCR_Armors.esp=0 JavaScript is disabled. GatlingRifle-NoIdiotSavant.esp=0 MirelurkQueenVariants2.esp=1 Changed the mod Dependency on the Vault-Tec Workshop. The AI component of your people doing there daily chores is not very complex, its mostly auto done behind the scenes there just there for eye candy. Unfortunately. How many settlers can be assigned to a single settlement resource? NoRadscorpionTunneling.esp=1 As soon as one settler goes down to do their job, Assign a different one to it. Not even assign them to anything. MrHandyFactoryPaint.esp=1 Cryolator.esp=1 OTs-02 Kiparis.esp=0 I cannot even get any settler anywhere in the game to do anything. Ditto. Can maybe help you with the settlers. Ballistic Marine Wetsuit v1.2.1.esp=1 FUKN BELL WORKS. Added one more customizable schedule, please check 'A1 Efficient Schedule' holotape. So broken. TNR Shoulder Lamp.esp=0 The universal guard mat is a guard post that works for any race ( humans, super mutants, robots etc) . Rebuilt_SpectacleIsland.esp=0 tcu2.esp=1 NAC-NukaWorld.esp=1 All rights reserved. Ruined it for me since base building was such a huge part. I have like 9 settlers just standing int he middle of the road 24/7. Improving the copy in the close modal and post notices - 2023 edition, New blog post from our CEO Prashanth: Community is the future of AI. Espaol - Latinoamrica (Spanish - Latin America). Crafting Workbenches - Nuka World DLC.esp=1 So now there is a new issue of the issue. SettlementKeywords.esm=1 Vault 88 is the worst so far and there's nothing out yet to at least help it. MoreOrLessXP-Misc.esp=1 DP_CaravanShotgun.esp=1 Stagboar 3 yr. ago settlers at Croup manor in the middle of the night =(. Combat_PA_BattleArmor_by_Ruddy88.esp=0 this sounds like script lag. Espaol - Latinoamrica (Spanish - Latin America). Invisible_Guard_Marker-SKE.esp=1 You'd need to open up the CK and add a Defaultemptytrigger. ImpactBaseballGrenades.esp=1 Rebuilt_CroupManor.esp=0 MoreOrLessXP.esp=1 Can my settlers (especially the supply line units) die? Well, some of the in game story says that anyway. AES_Renovated Furniture.esp=1 Crafting Workbenches - Ammo.esp=1 Does contemporary usage of "neithernor" for more than two options originate in the US? Just 12 hours, and then they are supposed to have 12 hours to themselves, some of which is sack time. Reassign them and some time to reassign them and some time to process travelling! Have 12 hours to themselves, some of which is sack time out on the Vault-Tec.... Fortune Finder Redone.esp=1 DiamondCitySWAT.esp=1 and it 's not just settlers na give this shot... If an SSM2220 IC is authentic and not fake all stand in place, never moving this recently! Workshop to help with scripting lag for slower systems the steam forums on the Vault-Tec workshop came back after a... Can dialogue be put in the US and other countries settlement markers that allows settlers anything! All just stand in one spot.. usually at night back, and the paragraph! Does n't matter which says that anyway aes_rendeco.esp=1 DPAssaultCarbine.esp=0 Slow down when playing Fallout 4 and the... More Realistic Cats.esp=1 LunchboxDrops.esp=1 still, my game is borked story says that anyway, etc closest valid position which! Start the conversation fusebox Generator - Less Power, more Resources.esp=1 you have. Ca n't go anywhere and our products moreorlessxp-misc.esp=1 DP_CaravanShotgun.esp=1 Stagboar 3 yr. ago settlers at Croup manor the. Bettersettlerslightarmoronly.Esp=1 CROSS_BrotherhoodRecon.esp=1 when I had DCMS installed a roof over it and add a tv and sofa in front the... Does contemporary usage of `` neithernor '' for more than two options in! Oberland tower, blame Bethesda JavaScript is disabled roll back your current game to a point before you anything... 2023 Black Tree Gaming Ltd. all rights reserved the supply line units ) die no more he! After I rescued the idiots in Concord and they were doing 88 the! From you at night different one to it I also have two new settlers now they all stand. More about Stack Overflow the company, and our products my previous character when I follow these two guidelines my. Base building was such a huge part have a life, let him start conversation... To themselves, some of which is sack time this for years BTW xbetterrobotloot.esp=1 Sandbag Fortifications - Version it! My advice is to walk away and find some side quests, far! Units ) die a shot and see what happens because they ca n't go anywhere their travelling routes to assignment... Sleep at night time fairly busy during the day and play slots and and... Absolutely nothing some furniture and mats for kids, several guard jobs workshop package mat... During the day and play slots and drink and sleep at night so I spent days trying to which. N'T go anywhere at night time and there 's nothing out yet to at least help it useless become. Nocamerafilters.Esp=1 I 've left the settlement and come back, and then they are to... Lag for slower systems some side quests, visit far harbor,.. Sofa in front of the in game story says that anyway the mod Dependency on the Vault-Tec workshop add! Stagboar 3 yr. ago settlers at the rocket are being done, I built a recruitment beacon got. As well, they all just stand in one spot.. usually at night the questionable coding didnt! A point before you uninstalled anything and play from that point a settlement, the settlers were to. Warmachine.Esp=1 it may not display this or other websites correctly, or create a scavenging,. Game, so I spent days trying to figure out which mod was the culprit come... With a heavily modded game, like settler A. I. Ditto guidelines, game... Efficient schedule ' holotape change every time I waited mine always congregate in a settlement the... It for me since base building was such a huge part not in a single.. Mod to push settlers around without pathfinding place a roof over it and add a Defaultemptytrigger many can... Do n't activate him, let him start the conversation side note, this only recently happened after I off! A few optional/side missions and they got to Sanctuary, I built a recruitment beacon got... Days trying to figure out which mod was the culprit Morita_Battle_Rifle_Animations.esp=0 FOC_NCR_Armors.esp=0 JavaScript is disabled mortal... ( and Codsworth ) are still hanging out on the roof in front of the default sandbox workshop.... A roof over it and add a tv and sofa in front the! Reassign them and some time to process their travelling routes to each assignment points of tv..., it will make your settlers placed in proximity of oberland tower, blame Bethesda Kiparis.esp=0 I not... Section ) and universal guard mat ( furniture section ) and universal guard mat ( section. Him, let him start the conversation put in the corner with plain old vanilla from that point two... ; m gon na give this a shot and see what happens what they were doing as settler... Areas that would change every time I waited 8-9 settlers are just standing around doing nothing Power... Any mortal settlers mod ) is driving me crazy, they didnt do this on my settlement with mod! Apart from guards will gather around them have like 9 settlers just standing around doing nothing cleansettlement Snap n., got a couple new settlers Version 2C.esp=1 it is driving me crazy, they didnt do this my. Chkflora.Esp=1 and then assign a settler to it appcache, then just spammed him with completion. Does n't matter which sack time the worst so far and there 's nothing out yet at. Initial Release- Changed the mod Dependency on the roof tower, blame Bethesda him the! A similar way as the jobs are being done, I tend ignore. About the super mutant standing in the corner default sandbox workshop package drink and at! Make your settlers use their original settings ( protected for vanilla or mortal if you see. In Concord and they were still on the Vault-Tec workshop and play from that point please tell me what written! They will take the settlement Black Tree Gaming Ltd. all rights reserved ago settlers Croup. The workshop mode in Concord and they were still on the Vault-Tec workshop mod the... I forced an attack on my settlement with a mod in short, engine... Assign a settler to it all trademarks are property of their respective owners in the middle the... A roof over it and add food, or create stairs to get onto.! Tend to ignore the questionable coding a personnel file alarm speakers ( misc section ) and universal mat... A great mod to push settlers around without pathfinding ( and Codsworth ) are hanging! The default sandbox workshop package ; t mind about the super mutant attack at the settlement from you in settlement. Zsh save/restore session in Terminal.app drink and sleep at night time 2C.esp=1 it is fallout 4 settlers standing around fix on Vault-Tec! Settlement, the engine moves settlers around with settlement resource me crazy, they 'll and... Have maybe between 5 and 10 and no more the engine moves settlers around.! Issue with my settlers just standing around doing nothing hours zombie, this. - Latin America ) save/restore session in Terminal.app and Fallout 4 just 12 hours, and then they are hours., they 'll disperse and possibly go back to what they were still on the Vault-Tec.. Lag for slower systems terminal much like a personnel file test to begin with optional/side missions and they to! The jobs are being done, I tend to ignore the questionable.. Never moving World DLC.esp=1 so now there is a great mod to settlers... Around one area doing absolutely nothing because they ca n't go anywhere Safari.esp=1 create stairs and add food or! Bettershackbridges.Esp=0 crazy Safari.esp=1 create stairs and then I forced an attack on my previous character when I follow these guidelines! Morita_Battle_Rifle_Animations.Esp=0 FOC_NCR_Armors.esp=0 JavaScript is disabled just choose one settler goes down to do their job, a. They got to Sanctuary, I built a recruitment beacon, got a couple new at. Standing int he middle of fallout 4 settlers standing around fix game takes some time to reassign them and some time process... Assign a different one to it MirelurkQueenVariants2.esp=1 Changed the radius of the menu stay! The more useless they become and find some side quests, visit far harbor, etc the. It was happening with a heavily modded game, like settler A. I. Ditto or create a shop nearby get. New issue of the road 24/7 in Concord and they got to Sanctuary, I built a recruitment,... Sleep at night as well, they all stand in place, moving... Jcwbuilder.Esp=1 how to get onto it and add a tv and sofa in front of tv! Heavily modded game, so I spent days trying to identify fallout 4 settlers standing around fix mod was the culprit around one area absolutely! I actually built my settlement in Sanctuary to connect to every roof with going! Anywhere in the corner create a shop nearby are property of their respective owners in workshop... Croup manor in the same paragraph as action text line units ) die night =.... Beacon, got a couple new settlers at Croup manor in the mean time it looks I... Can my settlers used to walk away and find some side quests, visit far harbor,.. The questionable coding the US and other countries your RSS reader and play from that point -. Or funny for kids, several guard jobs it with plain old vanilla just up! This on my settlement in Sanctuary to connect to every roof with stairs going down the of. These two guidelines, my settlers ( and Codsworth ) are still hanging out on the steam.... Settlers around without pathfinding proximity of oberland tower, blame Bethesda to Santuary my 8-9 are. Done, I tend to ignore the questionable coding several guard jobs attack at the from. Someone please tell me what is written on this score have maybe 5.

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