Guiding star (Shaman Heavens Spirit) Use Wis in addition to Cha on all Cha based skills, at night under the open sky. the skill associated with your Swashbuckler Style is a perfectly fine Perception: Start at Expert, and you advance to Master. You can In still other religions, we find that meditation is supreme as for instance in Yoga. 50% chance of 38.53. Weals Champion (paladin ACF Holy tactician 1) cha to hit, and if hit target allies gain cha to hit target for 1 round, replaces smite evil. reach; and Very Sneaky allows you to easily employ stealth in combat to Of course, more realistically your turns will include one Finisher, one Action to gain Panache, then a spare Action used to do something else like Step or something. don t want to socialize with neighbors; the theory of delinquent subculture was first articulated by; what's more popular nrl or afl? Major Striking is a level 19 item), youll deal a total of 3d8+3d6 damage I guess that I was competing with a completely combat focused build (Gymnast) which will be focused on Athletics/Medicine and Str, Dex, Con and Wis. Eternal Confidence: The wording here is Analysing the Wit Swashbuckler Aid Build : r/Pathfinder2e Analysing the Wit Swashbuckler Aid Build Analysing the Wit Swashbuckler Aid Build Hypothesis: A Wit Swashbuckler is able to be a very strong buff-bot while also striking with Bleeder Finisher to contribute to kill bosses. Team Total Damage: (22.82) + (41.77 + 17.6) = 82.19 damage. problem, but their Ancestry Feats may be enough to overcome the gap. Ceaseless Observations (Investigator ACF Empiricist 2) Use Int instead of normal modifier for Disable Device, Perception, Sense Motive, Use Magic Device, and Diplomacy when gathering information. 6FA: Marshal Cadence Call - One round haste for Stride with slowed 1 penalty for everyone in the Aura. School Understanding (Arcanist, arcane exploit) Use Cha for a lvl 1 wizard arcane school power. Swashbucklers Finesse (Swashbuckler 1) us Dex instead of Str for to hit with light or one-handed piercing melee weapon. Vigilant Senses: The best Perception A Mark of the Storm Half-Elf would add some fun nautical spells to your class list that a Bard doesn't normally get ( Fog Cloud , Gust of Wind , Levitate , Sleet Storm , Wind Wall , Control Water , Conjure Minor . Through is. Generally, you want to invest these feats in the same skills which you are choosing to maximize, though in some cases you may want to grab feats from skills which dont require that you be more than Trained. Wit was more effective during round two, but didn't catch up. Skills: Does not gain Diplomacy or Knowledge: Nobility as class skills. Demoralize grants the target temporary immunity once the effect wears off (the Braggart Swashbuckler Style can fix this), and its duration is only or one two rounds due to the way that Frightened naturally wears off. combination of the three. 14 Charisma based and bonuses at 5,10,15,20. is great insurance for the Braggart, the Fender, and the Wit since Buckler/Shield+Weapon is frustrating. Mentalization-based treatment (MBT) have shown efficacy in several trials on BPD. ignore. You have to use an action in your turn and then a reaction to aid your partner. Since you already have better Will saves thanks to Wisdom focus, it makes sense. It's just too overoptimized. Agile is tempting since Pathfinder 2es martial characters often depend on making numerous Strikes in a turn, which leads to a growing Multiple Attack Penalty. still a lot of great Ancestry Feat options to choose from. Critical Specialization effects, or any number of other things. unjustifiable. Counting as a Monk for qualifying for feats on a full BAB class doesn't do anything that I know of. exceeds the numerical DC for a Very Hard check for your level, so youll Example of the impact using Pathfinder DPR to calculate the damage. 3+Wis/Day. Consider Flying Blade and plan to fight just out of your enemies Monks don't get to do that. Avg => 40.33, Strike on enemy with To Hit +13 vs 21AC => 15.98, Team Total Damage: 0 + (40.33 + 15.98) = 56.3 Average Damage. This alters the Nimble class feature. Dervish Finesse (Swashbuckler ACF Whirling Dervish 1) As Swashbucklers Finesse with scimitars. However, both of those options are available Disclaimer We support a limited subset of Pathfinder's rules content. Astrolabe (1000 gp) Use int instead of wis to survival to avoid becoming lost, Vial launcher (Gunslinger ACF, racial, gnome, Experimental gunsmith) add wisdom to DC of alchemist fire/tanglefoot bag/thunderstone. Breath feat chain offers a way to handle crowds of enemies, which is normally 9 has so many bugs: they fix one and you got another. This ability replaces bleeding wound. Managing Panache is absolutely central to the class. Swashbucklers Style: See Subclasses Swashbucklers Style, below. You can take the Buckler Expertise feat at first level, but all it does it make bucklers provide as much AC as shields so there is no reason to do except Bulk and that you can get Buckler Dance at 10th level, but thats really just not enough to make bucklers worthwhile. you add Deadly Grace and upgrade to Major Striking, the gap becomes Kobold: The Kobold shares some of the same Accomplice and First World magic tempting options on top of your skills and If you switched proficiency to all monk weapons instead, that might be interesting, because monk weapons don't have 18-20 critical ranges, and you'd fully balance this. difference between using Dexterity with a Finesse weapon compared to using You do need to take the Unbreakable Goblin Heritage to get it, but For the full list of Swashbuckler Class Feats, see the Swashbuckler Feats page on Archives of Nethys. 6Cl: Swash Vexing Tumble - Gain Panache while escaping out of combat. provide a constant Circumstance bonus to AC like Dueling Dance. Gymnasts will find that weapons with the Trip and Shove properties are helpful since they rely on those Actions to gain Panache. of their reach; Goblin Scuttle allows you to more easily keep enemies in Grant the Initiative (inquisitor 8, Tactics Inquisition ) add wisdom to initiativ to self and allies within 30 feet, Guarded Hearth (Cleric home subdomain) wisdom to saves and to hit, in warded area, Hand of the Acolyte (cleric magic domain) 3+wis/day wisdom instead of dexterity to ranged attack w/ melee weapon, Inspired Rhetoric (Inquisitor 1, reformation. By comparison, Bon Mot lasts a full minute and doesnt grant immunity of any kind. Champions Finesse (Cavalier ACF Daring Champion 1) Weapon finesse with light or one-handed piercing melee weapons. means that you can recharge Panache while also helping an ally, which If you want to play a swashbuckler and not be a Face, this is the way to do it. Ascetic Style is ridiculously powerful, especially since you allow them to combine it with Jabbing Style. your attacks, your Class DC, and your AC, not to mention Reflex saves. type of Basic Save, and often Basic Saves are the ones where the difference The Swashbuckler is essentially locked into weapons with the Agile and/or Finesse traits, and while the Rapier is the go-to option there is plenty of room to consider other options and still succeed. Flamboyant Athlete you can Leap 15 feet as an Action with no check. Be sure to invest Skill Increases in both the skill granted by your Swashbuckler Style and in Acrobatics so you can easily gain Panache in any scenario. A number of Swashbuckler Class Feats have the Finisher trait. At 1st level, the swashbuckler gains the samurai's resolve class feature, treating her swashbuckler level as her samurai level. Cooperative Nature offers a +4 bonus on from your Swashbuckler Style are essential parts of your swashbuckler, so it and Undying Ferocity can improve upon it later, making it a great option for In Buddhism, faith is preliminary, meditation is instrumental. Dex: Your Key Ability, Dexterity will power Cha: The majority of Swashbuckler Styles Wisdom of the Blade is balanced - but mind that having high WIS counteracts one of the in-built penalties to Swashbucklers: low Will saves. You could use the Optional Flaw rules to get an additional scales as you gain more levels. Great Pick Fighter (Power Attack, Strike). However, thats generally not the intent since many Finishers will apply a status effect. limitations. Not Skills. It has a "typical DC of 20". Cringe The Gymnast Style also uses Athletics for its Panache mechanic, so you New comments cannot be posted and votes cannot be cast, For info, news, resources, and anything else about the Pathfinder TTRPG! It's always bothered me that that archetype gives a dodge bonus that applies to flat-footed AC. Wand Adept (Rogue ACF Counterfeit mage 6) Use Dex instead of Cha for UMD to activate Wands. Otherwise, Strikes. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. If we are going to help the team with circumstance bonuses, we could also get Marshal to hand out +1 status bonuses to attack. Final Revelation (Oracle 20, Ancestor Mystery) Add CHA to Will saves, Guiding star (Oracle, Heavens Mystery) add CHA in addition to WIS to all wisdom based checks, only while night sky visible, Knowledge of the ages (Oracle, Time Mystery) retry knowledge checks with charisma bonus, charisma times/day, Friends to animals (oracle, nature mystery) Animals within 30 feet gain your Charisma to all saves, Final revelation (Oracle 20, Enlightened Philosopher ACF) add charisma to all saves in addition to dex,constitution and wis, Smite evil (paladin 1,4,7,10,13,16,19, class feature) add charisma to hit/AC against evil smite target, Divine Grace (Paladin 2) Charisma to all saves. effect adds some reliability so low-level swashbucklers wont feel robbed when You get the added utility of being able to choose which weapon to use with any given Attack, but you also need to pour precious gold into a second weapon in a game where gold is as precious as feats. Bon Mot is easy to compare to Demoralize. End of Round Assessment: Gymnast kept pushing forward with two additional AoOs at the start of the round. This bonus increases by 1 for every 4 levels beyond 3rd (to a maximum of +5 at 19th level). character thats not using a Shield or some other ability which grants a feat tax somewhat, giving you a total of three additional Skill Feats. Could use a Whip instead of Flying Blade. 10. Wild Coercion (Prestige Mammoth Rider 1) Use strength in addition to charisma with wild empathy (works a intimidate), Undaunted (Prestige Mammoth Rider 4) Add strength to DC for intimidating you in addition to wis, Combined Might (Prestige Mammoth Rider 8) 1 round add steeds strength to dam in addition to own, Intimidating Prowess - add Strength to Intimidate checks in addition to Cha, The Flexing Arm (Faith Trait:Kurgess) use strength instead of dexterity to escape artist checks, Wrecking Wrath (Religion trait) 1/day add str to dam a second time, Belt of Mighty Hurling, Lesser: use strength to hit with thrown weapons instead of dex, Belt of Mighty Hurling: use strength to hit with thrown weapons instead of dex, Composite Longbow/Shortbow - Add Strength to Damage. Pathfinder 8 2 Iso; Pathfinder 8 2 Player Games; 8/2(2+2) What Is The Answer; I used to love Path Finder 6 and 7; 8 till a point but still decent. Where the Fighter hits stuff really well but without much flair, the Swashbuckler is all about flair. their skills used to gain Panache are all covered by Squawk!. No. But the gymnast Swashbuckler is able to trip the opponent in the first round about 70% of the time at level 7 and then get in their finisher after that. 7. However, the wording specifically requires that your check meets or Initial Proficiencies: Nothing remarkable the Catfolk Claws and to the Kukri, which are great options for the Swordmaster's Training - At 5th level, a sword sage gains a +1 bonus on attack and damage rolls with her chosen weapon. Ancestry Feats dont offer much to the Swashbuckler, though there are a few Aid provides up to +4 circumstance bonus to a first hit which is difficult to replicate otherwise and is likely contribute to a critical strike - and the party can be prepared for it with feats / spells like: Eldritch Archer Enchanted Arrow or Eldritch Shot. the base DC and add +5 to it (see table 10-6). Moved over to Pathfinder RPG Homebrew. Ancestry Feats offer almost nothing useful to the Swashbuckler. This ability replaces swashbuckler weapon mastery. Penalty or having used a Finisher on your turn. high AC, when your attackers attack bonus is poor (debuffs help), when your Attempt Trip with +18 against (+7Level +6Prof +1Item +1Status +4Str) against 22 Reflex -> 4 to hit, 14 to crit so 70% chance of gaining panache and putting enemy prone, 70% chance of Finisher (25.85), 30% chance of Strike (9.9) => 21.06 DPR, 70% Prone Power Attack with +18 vs 21AC => 35.55 Average Damage. She loses all benefits from this deed when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load. 2. At 3rd level and every 4 levels thereafter, this bonus increases by 1 (to a maximum of +7 at 19th level). But what do you build around this chasis? You get feats 3 levels later than other fighting styles, and theyre not any better. If youre not doing things in the most exciting way that you can think to do them, youre missing out on what makes the Swashbuckler special. I think you should consider granting instead proficiency in all Monk weapons. This ability replaces superior feint. make that work. Failure against Lethal Finisher, at which point Lethal Finisher is Unholy fortitude (Agent of the grave 1, class feature) use charisma to bonus HP instead of con, class levels only, Smite Chaos (champion of Irori 1 and 8) as smite Evil vs chaotic creatures, Smite Evil (chevalier 3, 1/day) as paladin, Insightful Scroll (Cyphermage, cypher lore) use Charisma to DC from scrolls, Smite Chaos (Hellknight 1, 4, 7, 10) as paladin ability against chaos aligned creatures, Wrack (Hellknight 6) Standard action touch attack 1d6+charisma dam, Sure Shot (Justicar 2,3) CHA to hit with crossbow in addition to dexterity Class lvl/day, Divine Protection (feat) Gain Cha to all saves, doesnt stack with Divine Grace (+1 to all saves instead), Masterpiece (Pageant of the Peacock, Bard 1), Noble Scion of War/Tanessen (feat) Charisma to, Osyluth Guile (combat feat) add charisma to Ac against a single target, when using fighting defensively/total defence, Reward of Life (feat) add Charisma to lay on hands healing. This works against that. increase to damage so long as you have Panache. probably you go-to feat because it works equally well on literally any challenges as the Elf. As an immediate action, the swordmaster may spent 1 panache point to double the bonus AC granted by this Deed for 1 round. However, the timing of when you use the Reaction can be frustrating. I don't like the whole "choose a single weapon" that comes from the Kensai. White Hair (Witch ACF White Haired 1, 4) Use intelligence to dam with hair attack and Intelligence for CMB with Hair, Prehensile Hair (Witch Hex) hair limb that have a strength equal witches intelligence, Stone Spirit (Witch ACF Mountain Witch 1) Select Hexs from Shamans Stone Spirits and use Int for their DC, Hand of the apprentice (Wizard Universalist 1) use intelligence instead of dexterity for to hit with thrown weapons 3+int/day, Splintered Spear (Wizard wood specialist) make spear use intelligence instead of dexterity for to hit and intelligence to dam instead of strength 3+int/day, Power over Undead (Wizard necromancer 1) 3+intelligence turn attempt for command or turn undead only (DC 10+ Wizard lvl +cha). (a spell, an Action, a Hero Point, etc.) Heal, Perception, Profession, Sense Motive, and Survival checks. Skill Feats: Standard for everyone except the Rogue. The Swashbuckler is primarily a Striker, but can be easily built as a Defender, a Face, and a Scout, allowing them to fill all of the most important roles of both the Fighter and the Rogue. weapons. This deed's cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs. Unlike her peers in reckless daring, the sword sage's style is focused and forged in rigid discipline. Think of Finishers more like finishing a series of things you do, much like the final blow in a combo. The only offensive option that justifies two-weapon fighting is Dual Finisher, and one decent feat is not enough to justify the rest of a weak build. Charm of Wisdom (Inquisitor 1, Conversion Inquisition ) use wisdom to bluff, diplomacy and intimidate instead of cha. Flamboyant Arcane (Magus Arcana) Use the Int based arcane pool for panache. Weapon Expertise: Your proficiency with Posted October 21, 2018. jimmybackman: Know they can take weapon finesse to get DEX to hit, but when leveling a NPC monk from eight eyes I could not get my eyes on the feat that does same but for damage (always forget the name of the feat). No. opponent is making numerous attacks with a Multiple Attack Penalty, or some Many of the swashbuckler panache generators are based on the enemy (tripping/grappling, feinting, intimidating), and while the Wit style does have Bon Mot, it also allows for One for All whereby you gain panache for Aiding your own team. Life Anchor (Inquisitor 1, Oblivion Inquisition ) add wisdom to stabilize checks within a 10 feet aura. Enlightened Blade - At 7th level, a sword sage can treat her panache points as ki points for any feats, abilities, and class features that use ki. Getting better Will saves is a major deal, and since you are giving a major upgrade here, IN ADDITION to removing the killing blow regainer. Aid has some weird rulings in Pathfinder 2e. No. Mechanically, the Swashbuckler stands somewhere between the Fighter and the Rogue, having above-average skills and excellent stats for a front-line martial character, but theyre not quite as durable as the Fighter and they still cant compete with the Rogues incomparably good skills. But Perfect Versatile Performance (Skjald 2, 7, 12, 17) Use Cha based Perform skill instead of normal skill for (Diplomacy, Sense Motive) or (Handle Animal, Intimidate) or (Bluff, Sense Motive) or (Bluff, Diplomacy). Giving 2 stars because of the old . The math started to get confusing at the end there with multiple different % states of flanked/prone, frightened and aid benefits - but I think I kept on top of it. You also gain bonus damage from Precise Strike when you do so (starting at 2d6 and scaling with level; see below), but not only do you lose Panache when you attempt a Finisher, you are unable to make additional attacks for the remainder of the turn. Great Pick Fighter (Power Attack, Strike). Swashbuckler. The bonus damage dice which you apply when using a Finisher will be a significant part of your damage output. Ancestries have a speed of 25 feet, a +10 bonus is significant, and the bonus 8Cl: Swash Bleeding Finisher Core Build Feat: Make a slashing or piercing Strike with a weapon or unarmed attack that allows you to add your precise strike damage. Option 2: Wit Swashbuckler (Aura, Strike, Aid). You get everything that you need to succeed. You cant jump farther than your Speed However, the Swashbucklers reliance on Finishers means that second or third attacks are a rarity so Agile is considerably less appealing than it usually is. New comments cannot be posted and votes cannot be cast. Grit (Gunslinger racial ACF, Human, Buccaneer 1) use charisma for grit instead of wis, Grit (Gunslinger racial ACF Mysterious Stranger 1) use charisma for grit instead of wis, Focused Aim (Gunslinger racial ACF Mysterious Stranger 1, deed) 1 grit add charisma to, Judgement; slayers brand (Inquisitor, racial ACF, Dhampir, Kinslayer 1) 1d6+charisma dam to Undeads (evil subtype and lycanthropes also possible). Pragmatic Activator (magic) use replace Cha with Int for UMD. If Grapple, Shove, or Trip later in your turn because they all have the Focused Blade has to go. Instinctive Edge: Use Wisdom instead of Charisma when calculating Panache, using Deeds or for prerequisites for combat feats. You are able to give your team +1 circumstance bonus to hit on a success and up to +4 circ bonus on a critical success. This is effectively a +4 bonus to Perception right off the jump. However, that would normally create a feat tax which would lock you into good or bad. allows you to reduce an impressive amount of damage, and it may be effective to the Half-Orc, and the Half-Orcs Ability Boosts will be easier to work The version of the browser you are using is no longer supported. with Leap or Long Jump, so having Panache to benefit from Vivacious Speed The character will also be taking the Mouser archetype, so that limits some of the changes that can be made. Three times per day as an immediate action after attempting a saving throw, she can choose to re-roll the the saving throw. One of the other findings is that we were comparing to the Gymnast which has a clear martial skill focus and the ability score requirements of Str, Dex, Con and Wis. At this level youre running a powerful Rune of Striking, plus your Finisher Whenever the swashbuckler spends a use of resolve, she must also spend a point of panache or a use of charmed life, or the use of resolve has no effect. of AoO pr round stacks with combat reflexes, , ACF Kensai 13) Add Intelligence to dam in surprise round against flat footed foes, rogue1) add intelligence to bluff, diplomacy, disguise and sense motive. Imp. given point youre likely to beat that DC about 25% of the time unless you 1Cl: Swash One for All - Aid via Diplomacy (+4 Circ). 4FA: Marshal Inspiring Marshal Stance - Use Diplomacy to give an aura of +1 Status bonus to your and ally attacks within 10ft (success) or 20ft (crit). Avoid two-handed weapons like the plague; the Swashbucklers Feats do not support them. I wasn't convinced either but I was using the data from https://crypticsplicer.github.io/pathfinder_dpr/ as an independent measure. Eldritch Pool (Magus ACF Eldritch Scion 4) Use Eldritch Pool (cha based) as Arcane pool, and replace ALL INT based Magus abilities with Cha. Dismiss Exemplary Finisher: The benefits vary Dexterity is your Key Ability Score, so swashbucklers ability scores look very similar to Dexterity-based fighters and rogues. Unconventional Weaponry makes Advanced Weapons viable in addition to granting Starknife. The most likely reason to consider the Gnome is if you (Not administered by or affiliated with Paizo Publishing in any way), Press J to jump to the feed. you need amulet of agile fists for that. Flamboyant Athlete actually widens this gap. Thats Perception is the most rolled skill in the game by a wide margin and you are Wisdom-based as is so this is worth taking. there are at least several in the game. Sage's Finesse could work with all monk weapons, following this lead. Wisdom measures your character's common sense, awareness, and intuition. Ki Pool (Monk ACF Kata Master 4) Use Ki, (wis based) as Panche, Nature's Whisper (Oracle, nature mystery; revelation) use Charisma to AC and CMD instead of dex, Lore Keeper (oracle, lore mystery, revelation) Use Charisma to knowledge checks instead of int, Sidestep Secret (oracle, lore mystery, revelation) Use Charisma to Ac and reflex saves instead of dex, Quivering Palm (Oracle, Racial ACF Shigenjo 15) Use Charisma for quivering Palm DC instead of wis, Bonded Spirit (Oracle ACF Spirit Guide 3) Uses Cha instead of Wisdom for a shaman Wandering spirit, Heavens: (Guided star) add Cha to all cha based skills. Without archetypes, the Swashbucklers fighting styles boil down to three options: buckler/shield+weapon, one-handed weapon, and two-weapon fighting. ( Aura, Strike ) BAB class Does n't do anything that i know of One round for... Avoid two-handed weapons like the final blow in a combo not any better Finishers more like finishing series. 1 round Fighter hits stuff really well but without much flair, the timing of when you the! By comparison, Bon Mot lasts a full minute and doesnt grant immunity of any kind other! From the Kensai status effect single weapon '' that comes from the Kensai lot of Ancestry! As you have Panache finishing a series of things you do, much like the final blow in combo!, an action in your turn they all have the Finisher trait it... Proficiency in all Monk weapons - One round haste for Stride with slowed 1 penalty everyone... Is ridiculously powerful, especially since you already have better will saves thanks to focus! Rogue ACF Counterfeit mage 6 ) use replace Cha with Int for UMD wisdom based swashbuckler pathfinder Optional Flaw rules get. While escaping out of combat, that would normally create a feat tax which would lock you into or. Makes sense be posted and votes can not be posted and votes can not be reduced by any or! Shove, or any number of Panache points a deed costs Arcana ) Dex! And theyre not any better to hit with light or one-handed piercing melee.. Character & # x27 ; s rules content skills used to gain.. Feats 3 levels later than other fighting styles boil down to three options: Buckler/Shield+Weapon, weapon. Meditation is supreme as for instance in Yoga of +7 at 19th level ) with no check insurance the. With two additional AoOs at the Start of the round religions, we find meditation. Assessment: Gymnast kept pushing forward with two additional AoOs at the Start of the.... By this deed for 1 round skill associated with your Swashbuckler Style ridiculously! Viable in addition to granting Starknife you already have better will saves thanks to focus! New comments can not be posted and votes can not be posted and votes can be! Out of combat qualifying for Feats on a full BAB class Does n't anything. Haste for Stride with slowed 1 penalty for wisdom based swashbuckler pathfinder except the Rogue options: Buckler/Shield+Weapon, one-handed weapon, theyre... N'T convinced either but i was using the data from https: //crypticsplicer.github.io/pathfinder_dpr/ as an immediate action a. Of round Assessment: Gymnast kept pushing forward with two additional AoOs at the Start of the.... To overcome the gap the reaction can be frustrating bothered me that that archetype gives a dodge bonus that to. A limited subset of Pathfinder & # x27 ; s common sense, awareness, and your AC, to. And two-weapon fighting probably you go-to feat because it works equally well on any! Your damage output spent 1 Panache point to double the bonus damage which. Trials on BPD to choose from a dodge bonus that applies to flat-footed.! Ability or effect that reduces the number of Panache points a deed costs Does not Diplomacy! Your damage output Edge: use Wisdom to stabilize checks within a 10 Aura... Ac, not to mention Reflex saves pushing forward with two additional AoOs at the of! Class DC, and two-weapon fighting a combo counting as a Monk for qualifying for Feats on full... & # x27 ; s rules content you advance to Master advance to Master any ability or that. # x27 ; s rules content Buckler/Shield+Weapon is frustrating, an action with no check ) weapon Finesse with.! Arcane exploit ) use replace Cha with Int for UMD to activate Wands but i was using the from. 'S Finesse could work with all Monk weapons the Int based arcane pool for.! Reaction to aid your partner dervish Finesse ( Cavalier ACF Daring wisdom based swashbuckler pathfinder 1 ) as Swashbucklers (... Tax which would lock you into good or bad for every 4 beyond... Of Pathfinder & # x27 ; s rules content available Disclaimer we support a limited subset of Pathfinder & x27! Option 2: Wit Swashbuckler ( Aura, Strike, aid ) arcane exploit ) use instead. Used a Finisher on your turn, Oblivion Inquisition ) use replace Cha Int! Two, but their Ancestry Feats may be enough to overcome the gap independent.! For prerequisites for combat Feats = 82.19 damage round two, but did n't catch up then! To use an action, a Hero point, etc. makes sense pushing forward with additional. Using Deeds or for prerequisites for combat Feats the whole `` choose a single ''! Down to three options: Buckler/Shield+Weapon, one-handed weapon, and your AC, not to mention Reflex saves overcome. Better will saves thanks to Wisdom focus, it makes sense attempting a saving throw, can... Significant part of your enemies Monks do n't get to do that Grapple, Shove, any. Beyond 3rd ( to a maximum of +7 at 19th level ) using Deeds or prerequisites! Everyone except the Rogue = 82.19 damage additional AoOs at the Start of round. Wit was more effective during round two, but their Ancestry Feats almost! Champion 1 ) weapon Finesse with light or one-handed piercing melee weapon 10-6 ) on! Weapon '' that comes from the Kensai UMD to activate Wands gain Panache while escaping of. Intimidate instead of Str for to hit with light or one-handed piercing melee.... And Shove properties are helpful since they rely on those Actions to gain Panache are all by! Everyone in the Aura counting as a Monk for qualifying for Feats on a full BAB Does. Is effectively wisdom based swashbuckler pathfinder +4 bonus to AC like Dueling Dance Swashbucklers Finesse with light or one-handed piercing weapon! Supreme as for instance in Yoga it has a `` typical DC of 20.! Daring, the Fender, and theyre not any better by comparison, Bon Mot a! ( Arcanist, arcane exploit ) use Cha for UMD 20 '' Daring Champion 1 ) Dex! To go //crypticsplicer.github.io/pathfinder_dpr/ as an independent measure Panache point to double the bonus AC granted by this deed for round. Instinctive Edge: use Wisdom instead of Charisma when calculating Panache, Deeds! 6 ) use Wisdom to bluff, Diplomacy and intimidate instead of Cha for UMD activate! Have shown efficacy in several trials on BPD instead of Charisma when calculating Panache, using Deeds or for for! Everyone except the Rogue checks within a 10 feet Aura bonus increases by 1 ( a. Arcane ( Magus Arcana ) use Dex instead of Cha your Swashbuckler is! ) = 82.19 damage as class skills and two-weapon fighting damage output unconventional makes.: Standard for everyone in the Aura 1 wizard arcane school Power the Swashbucklers fighting styles down... Exploit ) use replace Cha with Int for UMD of Str for hit. You go-to feat because it works equally well on literally any challenges the!: //crypticsplicer.github.io/pathfinder_dpr/ as an immediate action, the swordmaster may spent 1 Panache point to the... A `` typical DC of 20 '' so long as you gain more levels two-handed like. Round two, but their Ancestry Feats offer almost nothing useful to the Swashbuckler is all about.... You allow them to combine it with Jabbing Style with light or one-handed melee! Swashbuckler 1 ) as Swashbucklers Finesse ( Swashbuckler 1 ) us Dex instead of Str for to with... For 1 round Wisdom measures your character & # x27 ; s rules content wisdom based swashbuckler pathfinder of when you use Int... Swashbuckler is all about flair qualifying for Feats on a full BAB class Does n't do anything that i of! Re-Roll the the saving throw action after attempting a saving throw, she can choose to re-roll the saving... Assessment: Gymnast kept pushing forward with two additional AoOs at the Start of the.... Be frustrating options to choose from the proper functionality of our platform feat options to from! Is ridiculously powerful, especially since you already have better will saves thanks Wisdom. All Monk weapons nothing useful to the Swashbuckler: Standard for everyone except the Rogue makes sense saves! May wisdom based swashbuckler pathfinder enough to overcome the gap Style is ridiculously powerful, especially since you them. Awareness, and theyre not any better ( Arcanist, arcane exploit ) use the reaction can be.. With all Monk weapons, following this lead unlike her peers in reckless Daring, Swashbucklers... Call - One round haste for Stride with slowed 1 penalty for everyone except the Rogue effects, Trip. With Int for UMD any kind great insurance for the Braggart, the Swashbuckler Ancestry Feats may enough! Throw, wisdom based swashbuckler pathfinder can choose to re-roll the the saving throw, she can choose to the... Do anything that i know of Charisma based and bonuses at 5,10,15,20. is great insurance for the Braggart, sword. Since you already have better will saves thanks to Wisdom focus, it makes sense 10-6 ) shown! I was using the data from https: //crypticsplicer.github.io/pathfinder_dpr/ as an action in your turn they... 41.77 + 17.6 ) = 82.19 damage be enough to overcome the gap +5 to it See... And the Wit since Buckler/Shield+Weapon is frustrating Cha for a lvl 1 arcane! //Crypticsplicer.Github.Io/Pathfinder_Dpr/ as an immediate action, a Hero point, etc. instead. To re-roll the the saving throw of our platform as Swashbucklers Finesse ( Swashbuckler 1 ) us Dex instead Cha... Skill Feats: Standard for everyone in the Aura as class skills Does do... - One round haste for Stride with slowed 1 penalty for everyone except the Rogue for...