Use those attacks if you want to lower their evasion. I did it without destroying any ammo, but had to let the trucks go. At LONG LAST turn based strategy Mech-warfare returns in this open ended Battletech Let's Play Campaign Gameplay!Subscribe for daily videos! Sprint left towards the marked area near the ship, you'll quickly come across another two enemy vehicles. After that, you can finally put it out of its misery with a final blow. The problem with the mission is the sheer amount of LRMs facing you. My plan is similar to lots of other but this is what i did: Dont under estimate the power of those mineral fields either. Either click on the portrait of your character at the bottom of the screen or your Mech itself, and it'll bring up a tab of actions. Again, the only threat being a vehicle, an SRM Carrier, but you'll be shooting from a distance. Valve Corporation. You must destroy five enemy vehicles in five rounds, one being a Striker model, two being a Bulldog model,and two SRM Carrier models. Get your mechs as close as you can, shoot the turrets and melee on the vehicles if you get close enough before you've destroyed them. Be careful with the SRM Carriers and take them out as soon as possible as they can easily knock down a Mech in one hit. I have done Liberate Smithon twice with the game telling me "Mission Successful" but it's still sitting there in the mission queue and ready for me to deploy on for the third time. Use Predictive Strikes for called shots if you can't knock it down fast enough and aim for the legs, the light mechs will be occupied with the turrets and vehicles. Privacy Policy. Assistance with mission: Liberate Smithon. Once you've moved, you'll be able to test out your weapons on one of two dummy Mechs. But you only get to destroy 2 boxes before you are docked in pay, And you have to rush to get to the convoy :/. His healthbar will be significantly larger than the previous Mechs you faced, and I found that long range attacks don't do much damage against him, especially while he's covered. You can check these by clicking on a planet on the star map. I am sick to death of this mission, I have been stuck on it for months. It really does challenge you to not only destroy the trucks, but not blow up any ammo crates as well. Valve Corporation. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Once you've destroyed all of the vehicles and taken out the towers, sprint north up the road and towards the marked area with all four of your Mechs. You'll have to make your way towards the PPC Carrier's direction anyway, so I suggest to take most of your Mechs to that direction. Albireo May 9, 2018 @ 7:49pm. At this point you can divide your Lance to cover the hills where the barracks are and the APCs coming from the right. Behemoth and Glitch can perform long distance attacks, but you will likely miss or do little damage, I suggest you keep them sprinting until you get there with all your units. It'll then only be able to use melee attacks, click on the "Move" action again and either click on the dummy Mech in front of you or press the V key to target, once you're satisfied, click on "ATTACK" where "FIRE" would usually be. The advice on putting together the lance and how to set up the Mechs is very good. Once the remaining enemies have been destroyed, move all of your Mechs to the marker at the entrance of the Drop Ship and the mission will be finished. When the mechs were gone, I cleaned up rest of the turrets. It's one of the hardest story mission because my personal goal but I do managed it with a lot of retries and hefty repair bill afterwards. Your primary goal is to destroy the units guarding the munitions depot. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. (yes, stomp) on the rear of the trucks, they go up real nice with phy atks. Get all your mechs within the yellow area. As an example, I attacked one with a King Crab, armed with 2 AC/20+++, an L Laser and an LRM15++, the 2 AC/20s had a 65% chance of connecting each, and even though it might fail, I have other Mechs with LRMs that can finish the job in case one of the misses and I multi-targetted two APCs, one with the 2 AC/20s and the other one with the LRM15 (the L laser had no line of sight). Whatever you choose to say, none of it will affect how the next mission starts. I want to like this mission but it's insane. Playlist:. Lets call it "unorthodox" or "attrition approach" to keep it interesting and for the overly frustrated : if you give up the two ammo trucks, it's beatable by going right of the starting point, using the hills and playing LOS. Doing so without losing any limbs or getting a single injury was just the cherry on top. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Be sure to move your Mechs to a tile that will give them the most amount of evasive pips as the Sensor Locks will be on you the beginning of the enemy's turn, making it easier for them to hit you. there is no benefit of keeping more than 6 boxes afaik.you can also use some building next to the pond to break los with one of your focused mechs. the mission gets considerably easier if you detonate the crate next to the 2 turrets. If you let them Sensor Lock you or stay within their line of sight for too long, you'll have incoming artillery fire. The prison gate has 100 HP, it'll go down with 4 M Laser attacks. Now, go to the Star Map and look for a planet with the 'Former Star League Presence'. One of them will probably be out of your line of sight. i feel bad for taking 3 king crabs and a stalker. Unlocked after completing one side mission. ALL RIGHTS RESERVED. It's two full lances with turret support vs your single lance with no support. And there's another one near that planet that we're gonna visit afterwards. This is a strike mission in a desert setting, with the opposition consisting of laser and LRM turrets and a variety of mechs. I then continued the sprint to the gap and sent the shadowhawk and dragon through it, while I sent the Archers around the back of the mountain. The initial missions in BATTLETECH start off easy but become extremely difficult as you progress your primary campaign. You'll be able to choose between a series of paths that will determine your character's backstory. The way you hunt for those is the same as you'd do for Mechs. BATTLETECH. This won't destroy the target, but will destroy its cover and force it to move. The opponent has so many activations, that they will take out any heavy mech in two turns nomatter what you do. Guide to Smithon. After getting the Argo there's a bunch of new things to do, if you just wanna continue with the story, feel free to skip this section. In Round 4, another DropShip will drop more reinforcements, but this time very close to the command center, southwest of it. Would dance the Shadowhawk in so that the Archers could unload salvos and would bring Dragon in to act as a meat shield from time to time. I failed a one skull mission earlier because a convoy vehicle got way too far ahead, just one and it caused me to fail regardless of having destroyed the rest of the vehicles and escort. The turrets will deal slightly higher damage, so you should prioritise them rather than the vehicles. 2023 GAMESPOT, A FANDOM COMPANY. All trademarks are property of their respective owners in the US and other countries. Halfway through the DropShip, you'll get a different objective and you'll have to make all the way to the opposite side of the map. What you need to know is that it costs C-Bills for fuel and that it'll take weeks game time. Kill the other 3 mechs first, surround the catapult with your whole Lance and you'll be able to incapacitate the pilot with melee attacks. Note: A mechwarrior can only have up to two specializations, after you've acquired two of them, those will become their only two specializations. I did take out the main two turrets as well this time by blowing up the crate in the middle. Liberate Smithon story mission is insanely hard. I suggest keeping Mastiff out in front and both your character and Kamea behind as he's able to take hits with little damage to his Mech. Espaol - Latinoamrica (Spanish - Latin America). This is the full release version! Hello everyone! Hilariously, the heaviest enemy mech couldn't climb up to reach me, and got stuck on the bottom of the hill without line of sight. Hi, I'm playing the campaign for the first time, and I'm up to the "Liberate Smithon" story mission. Next is rotating the camera's angle by right clicking the mouse and dragging, or using the Q and E keys. This guide will cover the campaign missions and some general strategy tips for finishing side missions. I love this game very much, played over 400 hours so far, play the story third time now, but for this mission i could wish the programmers to hell! PRE-APLHA BUILD VIDEO IS OUT! The advantadge to getting + weapons is, besides the obvious bonus, it's that the tonnage is the same as their regular counterparts. Over the course of the campaign, you'll manage the finances and logistics of your mercenary outfit - from the . For more information, please see our The contract will be available immediately after the scenes. now comes this 2 skull mission where you have to fight 8 medium&heavy mechs, who trigger on turn 1, have a shitton of . Liberate Smithon sees me drop against 2 lances of mechs, supported by turrents, with the intent to capture the supply dump from the Directorate. There are 2 lances of enemy mechs, and some LRM turrets, and they really pound me with PPCs from long range. I used a pilot with high pilot skills to jump on the crest to nail the ammo crate to kill the 2 LRM turrets (reserve him until every one has gone so only the lights get a shot on him next round. The King Crab will deal by far the most damage and it has a lot of armour, use Called Shots on one of its legs or knock it down with sheer force and get free Called Shots, take out its shoulders, and then you can concentrate on the rest, preferably the Awesome. . Consider leaving a Mech armed with missiles behind and head straight on with your short range Mechs. videogame_asset My games. - https://goo.gl. As far as I know, they will keep spawning until you destroy the garrison. . You'll be warned to stop your advance or you will be fired upon. After destroying one of the dummy Mechs, a target dummy on autopilot will drive into the woods near you. Make your way north and you'll encounter a Commando with an M Laser, SMR4 and SRM6. My sensors didn't pick them up at first, you might to make your way over there. The difficulty is supposed to be 2 skulls, but it most certainly is not. Make your choice, how do you want to handle the mission and what outcome will you accept? The first Jenner will sprint immediately towards your Lance, reserve if you can and let it walk straight into your line of sight. This mission becomes available after completing 2 regular contract missions after Liberation: Panzyr . There are two ways you can get new mechs, either by buying them on the stores, or completing missions for salvaged parts. A Jenner will come down from the hill to the left, along with two APCs, one of them will ride down from the mountains, and right in front of you, there's a Commando, a Trebuchet and XMECH. Keep sprinting along the border of the map, make sure none of the enemy mechs spot you until the last possible turn. Doing so without losing any limbs or getting a single injury . Once the enemies are defeated, Alexander will radio in again to report to Kamea that her uncle and cousin are the ones unsurping her throne. It might be doable, but not with my lance :). Just finished the Liberate Smithon mission, get the perfect result thanks to Dekker in his Shotgun . Position a Mech near the truck's spawn point, slightly south if possible, preferably one with Bulwark that can stay still while it shoots. Click on the "Attack" action and it'll aim your camera at one of them, press TAB to cycle through which enemy you want to face before clicking on the "FIRE" option. Down in the lake you can cool your mechs while all the others slowly trickle in one by one. Espaol - Latinoamrica (Spanish - Latin America), https://www.youtube.com/watch?v=7HnWFygntpY, https://steamcommunity.com/profiles/76561197980183622/screenshot/775112599280953995. Overall this is a top notch Guide. Pressing the ESC key cancels a move you don't want to make. Please find below a list of Achievements and requirements to obtain: A really superb comprehensive walkthrough guide. All trademarks are property of their respective owners in the US and other countries. Your next objective will be to retrace your steps and return to where you started the mission south of the map. BattleTech is about a war fought by noble houses through the use of giant Mechs! Keep moving around to minimize missile hits. Mastiff will order you to eject before challenging Victoria to fight him. I had a Dragon and a Wolverine (the laser boat w/o jumpjets) with Lancers, a Recon guy in a Shadowhawk, and a Sharpshooter in a Centurion. Do not focus on the towers before destroying the vehicles. Edit: I did it! It's saved my butt plenty of times during this and previous missions. Note that despite Kamea mentioning that your salvage team was killed and the fact that you're using a borrowed Lance, you do get to keep Salvage in this mission, you might wanna try and capture one of the Assault Mechs, though it might prove a bit difficult, I just went ahead and destroyed them, kept one part of each Mech, plus, you get to keep that Highlander after this mission. Of course, it sounds near enough impossible to get through all those Mechs and destroy the control centre in time. Beware of your . :-). I tried this with a setup of AC10, Mlaser and SRM's. This worked, but because of the terrain I have to get very close and put my mech in the open. The garrison will move to kill your stomper so arrange to shoot them in the back. You can go for any of its variation, since the planets attributes required are the same. I found out how to enable the debug console and just skipped the mission. 7th try, i decided to just hang out in the LZ crater and pick the enemy mechs off one by one as they came over the hill after me. You can choose to remain out of sensor range and wait til the other vehicles leave the area. After a few turns, Kamea will show up north of the prison with her Kintaro and she'll destroy a wall. The Catapult comes in two flavours: The Catapult CPLT-C1 specialises in indirect fire support and is one of the few Heavy Mechs that come equipped with Jump Jets, and the Catapult CPLT-K2, a sniper, basically. Let's Play BattleTech Part 16 Gameplay! Further east from the turrets, there's a turret generator that you can safely destroy without alerting the turrets. Try to move behind cover to avoid being spotted until you've arrived. Hi, I'm playing the campaign for the first time, and I'm up to the "Liberate Smithon" story mission. Defense Smithon is a storyline mission given by the Arano Restoration as part of the campaign in Battletech, available after completing a couple of contracts after Escape. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Consider bringing heat-efficient Mechs if you have them, and in any case, be wary of your Mech's heat levels. Be careful as the turrets and vehicles have a tendency to focus their fire on one Mech to take it out quickly. Is there a cheat to just skip missions? It puts you in command of your own mercenary outfit, as you find yourself inexorably drawn into a bloody dynastic conflict set in the Periphery of the Inner Sphere, trying to restore High Lady Kamea Arano to her throne. North of the turret generator, it's a Panther with an SRM4 and PPC. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. If you've got a light mech, keep it away from the Jagermech, it's equipped with 2 AC/5 and 2 AC/2 and 2 M Lasers. Liberate Smithon: Mission won't go away (spoilers) Thread starter Mojo Amok; Start date Apr 26, 2018; Jump to latest Follow Reply Menu We have . Checking my battletech_log.txt, I found this at the bottom, what to do? That is - if you stay at the starting location and don't chase the convoys. and our To negotiate a contract, click the CMD Center and then 'Contracts'. We also tasked with protecting as much ammunition as we can and intercepting two escaping supply trucks. Do not waste an alpha strike on the APCs, if you have multi-target and the strike will be overkill. The station in front of you will have two Recurit lasers firing at you, so I suggest moving out of their range or destroying them as quickly as possible. You're gonna want to make your way there quick, since you must ensure she survives the fight. This item has been removed from the community because it violates Steam Community & Content Guidelines. The Restoration Army is engaged in a battle of attrition against Directorate forces, and our ground forces need resupply if they're going to prevail. A desert setting, with the mission south of the prison gate has 100,!, an SRM Carrier, but had to let the trucks go limbs or a. Until the last possible turn to avoid being spotted until you 've moved, you 'll battletech liberate smithon walkthrough! Functionality of our platform missiles behind and head straight on with your short range Mechs mastiff will order to. Will sprint immediately towards your lance, reserve if you have them, and battletech liberate smithon walkthrough pound. Destroy without alerting the turrets and vehicles have a tendency to focus their fire on of... 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Way north and you 'll have incoming artillery fire in a desert setting, with the opposition consisting Laser.