Adjacent to the staircase, slightly to the south, you'll find another staircase leading down towards a blood-spattered door. Jet (x4), Med-X (x5), Doctor's Bag (x3), Stimpak (x10), 5mm Rounds, Frag Grenades (x3), Energy Cells, 5.56mm Rounds, .357 Magnum Rounds, Frag Mines (x4), .44 Magnum Rounds, 9mm Rounds, Cowboy Repeater, .308 Rounds, 12 Gauge Rounds, Flamer Fuel, Bobby Pins, Super Stimpak (x2), Carton of Cigarettes (x2), Pack of Cigarettes (x3), Bottle Caps, Stealth Boy (x2), Microfusion Cells, Purified Water, Steady, Mentats, Thrust Control Modules, Isotope-239 Igniting Agent. (12) Find atomic fuel for the rockets. As I recall from repconn hq hidden doors..? There's also a main stairwell in the northwest corner directly next to the side entrance. Mercenaries mode is a special mode in Resident Evil 4 Remake that challenges players to survive and score as many points as they can against waves of enemies, with all sorts of ways to extend time, gain score multipliers, and more. Pick which one you want to go after, then ask him for a tip as to their location. If you know where you need to go you could just go to the strip. (Should you choose to help him, you'll have to search the basement for the whereabouts of his lost friend. Your help is required to clear it. With a. After the rockets are launched, the items in the research lab will still result in negative Karma if one takes them despite the fact that the ghouls will not be using them anymore. The top level contains another administrative section and the office of Steve Reynolds, the launch facility project manager, complete with a safe and message from disappointed employees. Additionally, Jason will refer to the Courier during the speech as a male, regardless of gender. is in the basement. The key is to fight one at a time, or better yet, avoid fighting them at all (at least for the time being). If you spoke to Old Lady Gibson when purchasing the previous items (or simply killing her and taking them), then you would have learned that she actually had this isotope at one time. Contents 1 Background 2 Layout 2.1 First (main) floor 2.2 Second floor 2.3 Third floor 2.4 Tour messages 3 Notable loot 4 Related quests This room is only accessible by entering the REPCONN research labs, then exiting to the REPCONN facility via the northwestern door in the labs. Many things, for one you need to go up and talk to the bright followers to get the key then go down in the basement. REPCONN test site checkpoint It does, however, fail the quest and cost some Karma. To speak with Chris, though, you'll first need to talk to Jason. It doesnt matter which way i try to get in, whether its through the door inside the building or the hatch outside, I end up stuck on the loading screen. Attempting to go up the stairs in the room where Harland is located will turn him hostile. Ascend them, then go through another locked door [Easy] to the west, wherein youll find a locked safe [Easy], on top of which is some ammo. Credits The igniting agent can be obtained from two places; first being from the Rocket Souvenirs you could find in Novacs Dino Bite Gift Shop, which requires five of the trinkets. Factions Davison is rather sensitive about its Brahmin Skull and will attack if you molest it. He'll now have everything he needs to get this ball rolling. You have the option to help this guy out if you want, but we instead decided to kill him. At this point, as we mentioned earlier, you'd probably expect that this entire fiasco would be over, and you could put this side quest behind you. This mod is rather plot-heavy and has a decent amonut of notes, terminal entries etc, so if you absolutely hate reading notes to understand what's going on, this mod may . Utilized by such aerospace companies like REPCONN, the modern take of the USSA spacesuit is reminiscent of classic takes on space suits of the future, complete with a glass domed helmet with an antenna on top. The laboratories have two levels, with the lower containing the primary lab in the center, an adjacent office space converted hastily into a dormitory, and is surrounded by a corridor that connects the exits to the stairwell in the facility and the assembly hall. One can also set the navigation so that the rockets collide into one another as they launch. Davison will give you the key, and when you open the door, you will be staring down the barrel of Harland's rifle. Ignore the first door on your right, and work slightly beyond that, where you'll find a staircase to your right heading downward. (9) Head to the REPCONN basement and talk to Jason Bright about what comes next. The basement consists of several interlocking hallways and rooms. The player character is now free to look around upstairs without him shooting at them. She has the Thrust Control Modules you seek, but how you go about getting them is another thing entirely. Loot the Footlockers by the beds for what paltry loot they have, then head down some stairs to the east. Simply go down the stairs parallel to your location once back on the corridor. (5) Speak with Jason Bright, the leader of the REPCONN ghouls. Attempting to go up the stairs in the room where Harland is located will turn him hostile. In the room at the end of the stairs youll find an uncloaked Nightkin named Davison, who seems to be working under the advice of a Brahmin skull called Antlers. The entrance corridor leads to a workspace where a single nightkin lurks. Icon Of course, all of this is completely unnecessary, and its more rewarding to simply kill the Nightkin. (14) Return to the Rocket Facility and give the fuel to Chris Haversam. He will tell the player character that he is not leaving without his. Ive played through this game about six times and Ive only done that quest twice. Either pick the lock or, if you have Davisons key, youll automatically use that. Lots of broken equipment and such. The former are extremely easy to kill, requiring only a headshot or two to down. Return to Harland and tell him the news, which he doesnt really care to hear the details of. Oookay Ignore the Bright Follower Ghouls wandering around - they wont talk to you anyways - and instead find Jason Bright, who is likely upstairs. Point out that he cant work on repairs himself because the radiation would kill him and hell whine about his past life in Vault 34. Through this door is another supply closet, which is slightly more well-endowed with loot than the last one, as it includes a Toolbox and a First Aid Box. Which of course is in the basement. In this Legend of Zelda Tears of the Kingdom trailer breakdown, Logan Plant highlights Link's four new powers, along with bringing some speculation surrounding some hidden bits tucked away in the gameplay. We opted to go after the rockets' thrust controllers, though you can take an alternate path if you choose. Since their numbers include Glowing Ones, however, expect to catch some RADS even if from proximity. On that note, Nightkins are fairly potent foes, although most of the ones here will be using melee weapons, which mitigates their threat somewhat. The quest will start automatically once you reach level 10. The plant was destroyed due to a series of explosions determined to be caused by incorrect storage of the chemicals, known as the PEPCON disaster. To help the Brights continue their Great Journey, you'll need to find the Isotope-239 Igniting Agent (left). There, you'll find a door leading to the launchpad. You can explore the floors above you, accessing them via either staircases, or fallen pieces of floor that act as makeshift ramps leading upward. The main section of the basement contains the servers, meeting room, and staff room, with two corridors connecting them together. It loads normally when the nightkin are ther, but when I reenter to speak to Jason it becomes a garunteed ctd. access this before. 10 Things We Noticed in Zelda Tears of the Kingdom - Video Feature, Resident Evil 4 Remake: The Mercenaries Mode - Leon S Rank Gameplay, Indiana Jones and the Dial of Destiny - Official Trailer 2 | Star Wars Celebration 2023, Resident Evil 4 Clockwork Castellan Locations. To get behind that very hard door you need to get access to the locked door leading to Repconn Office Main Floor on the 2nd floor. To get there from the room (after copping the goods on the nearby table, including a Stimpak, some Med-X and some Mentats), return to the location where you first found the Ghouls. Bad-People 03:01, February 25, 2011 (UTC). Either way, your task is complete, and at the very least, the people of Novac certainly appreciate your help. (7) (Optional) Return to Davison with news that the Stealth Boys are not in the REPCONN facility. You won't be able to pick the lock open, but if you use the intercom next to the door, you'll be let in. Complete the launch sequence, by pressing the button on the control panel. Fallout: New Vegas. Located at the top of the facility, the research laboratories are where REPCONN once pioneered its rockets. The righthand side leads to a room with Davison and Antler. Take a brief detour through the double-doors to the east, then go up a hallway to the north. (8) Report to Jason Bright that the Nightkin are gone. PSN - CH3SHA. Reach the rocket and head north up some stairs, stopping to loot three Ammo Boxes and a Dead Ghoul behind some sandbags along the way. I can't seem to find the key. To: Steve Reynolds, Launch Facility Project Manager If not you can kill a few Nightkin without upsetting Davison, just try to minimize contact and if conflict seems imminent, try to take the Nightkin out as quickly and quietly as possible; one sneak attack critical from the Gobi might do the trick. (Optional) Find Harland's friend, who has been imprisoned by the nightkin. Workaround: The corrupt game save file bug may be related to faction scoring. Just what's going on here!? (Optional) Return to Harland and let him know the bad news. Have a look at the bugs section on the Come Fly With Me Quest/walkthru page. Fallout Wiki is a FANDOM Games Community. He'll attack you automatically when you do this, so return the favor. In the next room there will be some walkways overlooking the jail below and a cloaked. Burns1111 - 12 years ago - report Accepted Answer Go in the main entrance to the building. In this area - likely along the road - youll find the body of a Scavenger who carries a Radiation Suite, the note Mr. Head upstairs and talk to Jason Bright and hell tell you to come talk to him again in the basement. Wonderful. None. The tunnel system is actually completely linear, with a few rooms and closets off of it holding nothing but junk. Contents 1 Background 2 Layout 2.1 Exterior 2.2 First (main) floor 2.3 Second floor 2.4 Third floor 3 Notable loot 4 Related quests 5 Related challenges 6 Notes 7 Appearances 8 Behind the scenes 9 Bugs He'll give you more instructions when you do. When youre done messing with traps - or if you want to avoid them - head through the doorway to the south-west, go up some stairs, then go east to find a Terminal and read the entries to find out what happened to the Stealth Boys. War never changes, and impending conflict looms between the two sides, the prize being the Hoover Dam and control over the Mojave. Your voyage westward will almost certainly bring you to some sort of abandoned post blocking your path forward. Or used to be, I guess. You can also type: coc [insert cell name here] For example: coc RocketLabTop Will take you to the Repconn research labs. The roundabout with the rocket statue stands directly in front of the two main staircases leading into the building, with the road branching off further into the west, towards a now collapsed tunnel, and to the east, towards reservoirs of fuel and other materials used in REPCONN's research. Head to the south-western corner of the room and loot a dead Nightkin, the proceed up a ramp and through a doorway to the west. Beware of Geckos that will attack you here! Oh, that? View Full-size Subscribe to Premium to Remove AdsREPCONN Test SiteFrom Novac head west along the road running through town and over the train tracks. Bright BrotherhoodDavison's nightkin After being transported to the basement proper, head forward through the initial room and through the. Completing the quest with him will give an additional boost to their Novac reputation. One way or another, when Harland is out of the picture, you can go ahead and access the computer terminal that he was indirectly guarding on the catwalk he's stationed on. The Easy locked door leads to the upper floor and a corridor that circumnavigates the upper floor. Now I can't seem to make any new progress at all. The location consists of the remains of the pre-War REPCONN Aerospace (Rocket Engineering Production Company of Nevada) Aerospace test plant, along with its landmark rocket launch dome. Do not move, touch, shoot or in any way disturb Antlers. You'll notice that there are two doors into the factory itself. Local map Because you'll likely approach this side quest fairly early in the game, the Nightkin that stalk these hallways are likely too strong to deal with in any numbers greater than one at a time. Put them down with whatever tools you fancy; Spiked Knuckles and Ratslaye. We've finished converting that old generator room into storage, as you requested. At a three-way intersection, go down some more stairs to the north, avoiding a cloaked Nightkin lurking around this intersection if you can. Activate the intercom near a locked door then proceed through it to reach the REPCONN Labs. However, a disastrous radiation spill occurred, contaminating the area for decades and effectively weakening REPCONN's bargaining position. If you need to get access to the safe the password is: R3PC0N. From Novac head west along the road running through town and over the train tracks. The room in question, if you look at your map, is in the northeastern part of the facility. It is not possible to fast travel from the balcony where the launch console sits, post-patch. Speak with Davison* (Nightkin leader): From Harland, keep left hand on wall, find D's room. This email also talks about a safe within the room and gives a password. Not very interesting. You have plenty of chances later, but its cleaner and more efficient to do so now. Bill. (3) Head upstairs to meet with the owner of the voice from the intercom. The man you're looking for, known only as Fantastic, is a bit of an airhead. Then, break immediately to the left. The launch site opposite the building cannot be accessed. Return to the Rocket Facility and give the fuel to Chris Haversam. 4.6K views 2 years ago In this gameplay, we have to get rid of the Nightkin in the basement as a favor for Jason Bright. Exterior It is the password for the terminal in the basement of the REPCONN test site. (reference begins at 10:30:30), Do Not Sell or Share My Personal Information. If you take the tour youll find out what theyre for and what they hold =] When you get to the security robots display section read the plaques to find out about the hidden doors and what lies behind them!! Find parts to fix the rockets' thrust controllers. Head to the south-west to find a door, which is where you want to go to find the information you need but you can also explore the lower floor to find a mess of cleverly concealed mines, bear traps, trip-wire rigged shotguns and a rigged computer terminal. As RobCo was negotiating the terms of purchasing the company, REPCONN wanted to demonstrate its technology to gain an advantage in negotiations. Return to Jason Bright to inform him that the basement is clear. Kill all the Ghouls you find wandering around outside of the REPCONN Test Site (left), stopping to loot some valuables near some barricades (right). Hi Steve, Next to the entrance to the assembly hall is the entrance to the basement, where the nightkin are found. This note is added to the Courier's Pip-Boy after accessing the "Storage room terminal" entry on the REPCONN administrator terminal in a room on the 2nd floor of the REPCONN facility at the REPCONN test site. Davison's office is to the left, then the second door on the right down the first corridor after entering the basement (Davison will appear as a friendly mark on the player character's compass, too). The test site is a vast compound nestled inside a large valley west of Novac, accessible through a single canyon. Cell name Though damaged by Novac scavengers, it was sturdy enough to be turned into an outer defensive position by the Bright Brotherhood ghouls, further enhanced with sandbags and a guard post just beyond the checkpoint to allow guards to rest and relax in between shifts. If you want to sabotage the rockets, support the idea in dialogue then get him three boxes Sugar Bombs, which can be purchased from many merchants (including Cliff Briscoe in Novac). Complete walkthrough of all the main quests and side quests, including faction quests and endings. Still, the Nightkin Jailer is isolated and is nothing the Spiked Knuckles or Gobi cant handle. This Indiana Jones 5 trailer was revealed during Star Wars Celebration 2023. (Do keep in mind that you're free to explore the rest of the basement without Nightkin interference, though we won't guide you in doing so). This can be fixed by reloading the autosave created upon entering the science lab, when the ghouls have not entered yet. Leaders Eventually, the gigantic factory you're seeking out will peek out on the horizon. Editor ID Leaving the REPCONN facility and returning may fix this issue. The reward is the same regardless of what you do. The other place you can find the igniting agent is at Clark Field. Have I hit a glitch or something? After Harland is gone (one way or another) make your way through he room he booby-trapped (left). The door behind Davison's back leads to another room with a console that opens the passageway into tunnels that connect the facility to the launch dome. Inhabitants The REPCONN test site is located in the same geographical area as the real world PEPCON (Pacific Engineering and Production Company of Nevada), a chemical plant formerly located in Henderson, Nevada, that produced ammonium perchlorate, an oxidizer used in solid propellant rocket boosters. Along the way youll have to navigate the political struggles between factions both large and small, making friends and enemies between the various groups as your actions in the Mojave influence your reputation. Being inside locate the corridor and go ahead, turning right at the end. You can convince her to lower the price or hand them over, or you can pay 500 Bottle Caps for them. With this new information garnered, you can now quickly take care of the problem between the Ghouls and the Nightkin. (13) Return to the Rocket Facility and give the parts to Chris Haversam. You'll find some more items, mostly in terms of ammunition, including Flamer Fuel, 12 Gauge Rounds and .308 Rounds, but little else. Note that Harland will remain hostile for the rest of the quest. Shell also sell you junk and repair your gear. You're going to be looking for this man's corpse on the ground outside of Clark Field. The building has two entrances, the main doors, and a side entrance. It is likely the case that Davison will not be hostile at this point, but different players have reported a variety of results. Form ID It appears that Harland travels with Jason Bright's group, but got isolated and trapped down here in the basement. Also note the body of the Nightkin lying around. There's nothing left to do now but to return to Davison to give him the news, though he'll likely take it hard when you do. After being transported to the basement proper, head forward through the initial room and through the right door into the hallway. Killing Jason, or any other non-feral ghoul at the REPCONN test site will fail Come Fly With Me. Go in that door. You saw some Nightkin bodies outside in the area surrounding the factory, but in the basement of the factory, you'll find that Nightkin are very much alive, and in great numbers. restarted the game just because I wanted to. (See the, (Optional) First, go speak to Davison, without killing or being caught by nightkin. Get Davison to agree to leave once the Stealth Boys are located and itll agree, giving you Davisons Key. Directed by James Mangold, the movie also stars Phoebe Waller-Bridge, Antonio Banderas, John Rhys-Davies, Shaunette Renee Wilson, Thomas Kretschmann, Toby Jones, Boyd Holbrook, Oliver Richters, Ethann Isidore, and Mads Mikkelsen. You are Courier six, an employee of the Mojave Express who has been entrusted with delivering a mysterious Platinum Chip. A dead Nightkin - and its Stealth Boy - foreshadows the troubles at the REPCONN Test Site (right). Indeed, this fetch quest garbage is annoying, but you're almost done. Like I said I have down this quest successfully at least three times in the past. The only problem is, you can't actually get there thanks to copious invisible walls. A Ghoul in a nearby room is stopping them from advancing towards the Stealth Boy shipment's location. ", The name of this quest is a reference to the popular song ", At one point during development, Davison and his nightkin had multiple ghoul prisoners held in the REPCONN facility, at least one of whom could be located alive. The facility can be accessed by going up the stairs, through a collapsed section of the earthworks near the reservoirs, or a break in the chainlink fence beyond the collapsed tunnel. Obviously, that's where you come in. Other than that, theyre invisible until they attack, but the illusion isnt perfect; youll be able to spot the distortion that gives them away. Take the staircase upward in this room to an isolated, sealed-off door. Their fate will be unknown, but I think you know damn well that these guys didn't make the trip to wherever it is they think they were going successfully. Evidence of recent violence can be seen here and throughout the facility. Begin to run towards it. Ultimately, a new overlord of the Mojave will be crowned but will you place that crown upon the brow of Caesar, the New California Republic, the mysterious ruler of New Vegas or yourself? Manage all your favorite fandoms in one place! There's a small door on the side of the building, and a larger door at the front end of the building. The left-hand side leads directly to the storage room guarded by Harland, a trapped ghoul sharpshooter. Keep in mind that Feral Ghouls and Feral Ghoul Roamers will be encountered all the while, so you'll want to be very careful. Fallout: New Vegas, The Mojave Wasteland, Interactive mapThe game takes place in 2281, four years after the events of Fallout 3. Located outside of Jacobstown, near Mount Charleston, Griffith Peak is the highest natural point on the New Vegas map. I have tried to leave the Repconn Test Site, and even reloaded the game. (9) Head to the REPCONN basement and talk to Jason Bright about what comes next. Leave the storage closet and go through another doorway to the east, which is just a bit south of the storage closet. But I have heard certain mods have patched these issues out though idk which ones specifically. ~~~~~ Legend Their loot should encourage the belief that, in fact, theres plenty of reason to dawdle. You won't be able to access this entrance from the main part of the REPCONN Facility. Character creation strategies including a run-down of SPECIAL attributes, Skills and Perks. Fallout: New Vegas paper note Storage room safe Object Icon Info Technical Icon Storage room safe is a paper note in Fallout: New Vegas. Oh, and make sure your Pip-Boy light is off! When done, return to the entrance and head to the bathrooms north of the receptionist desk to find First Aid Boxes to loot, and through a locked door [Easy] to the north youll find some stairs. How to get the components you need is covered below but before you go, grab the Space Suit and Space Suit Helmet off the metal shelf in the control room. Thus, Davison's pursuit has been completely in error, and will prove to be fruitless. New hereDon't know anything about signing the postsI suppose that involves a registration. When you run out of north, go through a doorway to the west then follow the hallway beyond west, then north, until it ultimately terminates at locked door to the east [Easy]. Quests So are the Ghouls milling around. Be careful; there are lots of. Talk to Jason Bright, who is nothing short of a cult leader. I get to the basement door, and am told I need a key to get to the launch facility. Head out of Davison's office and go to the right. You're also not signing your posts. You'll get into the room where you can find Davison ( M30A:1) #1. you can kill Davidson and the rest of the Nightkins wandering in the basement or you can talk to him and perform an optional quest for him Jason Bright will encourage you to come down to the basement to follow-up with him, and now, you should do just that. Enter the facility and discover the source of the ghouls. Chris Haversam: Chris has a habit of disappearing while you are retrieving parts for the rockets, which is caused by a number of trigger . All right. Go through the electronics-filled room beyond, stopping only to loot a Dead Ghoul along the way. Return to the Rocket Facility and give the parts to Chris Haversam. These menacing Super Mutant-like creatures won't have much to surrender to you, but this post certainly does. Head inside HELIOS One, and immediately begin to seek out the unknown scientist in question. If you make it through the REPCONN Facility you'll be reluctantly allowed into the REPCONN Labs area (left). Harland will express his sadness and leave the basement. It is possible to fast travel after leaving the room and then re-entering (after the launch). You'll run into the gigantic rocket model in front of the factory first, and this is likely where some Feral Ghouls and Feral Ghoul Roamers will begin to make more regular appearances. What a dink. (10) Speak to Chris Haversam about fixing the rockets. The REPCONN Blues adds a quest with about 1 to 2 hours of gameplay, new weapons, armor, and fully-voiced characters. Just Cleared the entire REPCONN basement with a single Stealth Boy. Now I am encountering a problem I have not had before. Return to the REPCONN Test Site and talk to Chris Haversam. This door leads to the aforementioned factory basement. They appear in the Pip-Boy inventory in the keyring under the "Misc" heading. Typically I like to use the loud and proud approach in just about everything I do but I was curious if there was a way to not kill anyone in the REPCONN basement and still proceed with the quest. The area contains a reinforced checkpoint that was used to clear visitors and employees before the Great War. Continue down the hallway to the north until you find a door to the east where it terminates, beyond which is the upper level of what the Nightkin are using as their jail. Within, you'll find an elderly woman named Old Lady Gibson. Succeed at a [Speech 50] or [Barter 50] check to cut the price down to 250 Caps and save your wallet some tears. 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