A single tank survived the encounter and retreated back to its DropShip, and with it word of this new weapon of war spread throughout the Inner Sphere. In the early 3120s, tripodal superheavy 'Mechs called "colossal" BattleMechs began appearing as an experimental technology. 10. Capable of cleaving a Mad Cat in half! Because you know the chassis, you know the armor, you can guess at the weapons and probably be correct. Does not apply to small lasers. Espaol - Latinoamrica (Spanish - Latin America). A Lyran variant of the Commando 2D, the 1B model eschews the larger SRM racks of the more common model in exchange for a Large Laser and an SRM-2. 30+ damage at L&S ranges. This build stays close to the original and features its long-range missile pods as well as the medium pulse lasers in the arms. I'll also take a Spector if I can't use the Lightray. The 1S variant of the Griffin trades long range for versatility. Mated with a pair of Medium Lasers, the 4G's AC/20 is capable of cutting down enemy BattleMechs with brutal efficiency. The Archer's ARC-2S variant trades some of its long-range punch to become even deadlier when it gets up close, mounting SRMs to follow up what its LRMs have battered. Here are ten of the best. 'Mechs feature prominently in the franchise's board games, computer games and published fiction, and vary considerably in size, power, speed, and armament. However, their delicate technology is unduly susceptible to damage and the combat performance of Land-Air 'Mechs fell short of expectations by a long margin, especially considering their exorbitant production and maintenance costs. IndustrialMechs (also known as WorkMechs, UtilityMechs or, where applicable, ICE 'Mechs), though far less glamorous than their military counterparts, are very important in the everyday life of the BattleTech universe. Ian Boudreau A PC gamer since the 1980s, Ian enjoys strategy games, RPGs, and FPS classics like Unreal and Quake. unoffically it would have to be the FLC-8R Falconer. Since you are always limited by the available mech cubicles, excess mechs must be stored or scrapped. A cockpit view from the Timberwolf Mech. Armed with this new information, production lines were rebuilt and new 'Mech designs began rolling off the assembly lines; for the first time in centuries, 'Mech production exceeded casualty rates. The Orion K was the first true Heavy 'Mech. Board games. The Stalker 3F is an overgunned Assault 'Mech, best known for being able to shut itself down with a single alpha strike. Though in the end it depends on the role your mech is used for. You capture the clan invasion days well. [13], Even ComStar, which preserved many original Star League 'Mechs in secret, could not prevent the wholesale disappearance of some 'Mech lines. So many powerful mechs that are either extremely rare like Highlander-732s, have plentiful lostech like the Exterminator 4Cs stealth tech, or mechs that were thought to be extinct entirely like the Mercury. Armed with a Small Laser and an AC/10, the R60 is a deadly opponent against similarly-sized 'Mechs - if it can get close enough to fight them. Assisting the pilot is the Diagnostic Interpretation Computer, which among other functions takes information gathered by the Sensors and other systems and presents it to the pilot in an understandable format. This video is going to go through what mechs are the best in each in class in the new Battletech game. Included the 203mm mod velocities. The Awesome is an Assault 'Mech best suited for long range fire support. UPDATED FOR COMPATIBILITY WITH MW5 1.0.227. Gray shows sub-optimal range . Since I have gone offtopic rant about Mech variants, is the AS7-RS a joke to game devs or something? So that is all for our guide on the Mechwarrior 5 Mech tier list. When you start doing 4.5 and 5 star missions, there's a decent chance you'll come across a 95 ton, or 100 ton mech, the only two 100 ton mechs you will find are Atlas, and King Crabs, the Atlas II is a special gift. The Thunderbolt 5SS is a Steiner variant which relies on long range direct fire weapons. The Cataphract has heavy armor and heavier guns, mounting an AC/10, PPC, and 4 Medium Lasers. From a light mech. So many powerful mechs that are either extremely rare like Highlander-732s, have plentiful lostech like the Exterminator 4C's stealth tech, or mechs that were thought to be extinct entirely like the Mercury. I can't pick a single "best" mech, but probably the one I use most often is the Wolverine 8C. My favorites for each class would be: I recently salvaged a Catapult CPLT-C4, the one that has two LRM-20s stock. The Grasshopper 5H was designed as a dedicated Light and Medium 'Mech hunter. It was only around the year 3060 that improved technology led to new quadrupedal 'Mech designs, although the stigma associated with the general concept still lingers. Missile weapons, including Long Range Missiles and Short Range Missiles, produce less waste heat but require ammunition, with the benefit of using specialty warheads like Inferno or engaging in indirect fire. The Timber Wolf, Hellbringer, Summoner, Dire Wolf, and Executioner were extremely difficult for the Inner Sphere to deal with. Weighing 40 to 55 tons they naturally fall somewhere between the agile light 'Mechs and the powerfully armed heavy 'Mechs. It still has unbelievable protection and the same crushing Melee ability as other Atlas models. 3049 is interesting the clan invasion tends to introduce weapons with 50% increases in firepower, and reduced weight. In addition, the TDR-5SS has far better heat management than the 5S. This includes the 'colossal' series. While I agree that there really is no "best" mech one that I do find a lot of use for is the Lightray. followed by the Talon. While performing just like a conventional BattleMech or aerospace fighter in the respective form (to the point of being kept in either 'Mech bays or fighter hangars aboard DropShips), in LAM Mode these 'Mechs can quickly traverse great distances, giving them a tactical advantage in ground combat although their real niche apparently is reconnaissance. Either my Centurian rocking a AC/20+ or my Thunderbolt with a PPC and 3-4 medium lasers with a SRM6++ 4+ damage. With an Initiative of 2, heavy 'Mechs take action near the end of a round. Bipedal BattleMechs remain the vastly more common 'Mech. In 2350, Dr. Atlas had succeeded in refining myomer technology such that it was smaller and required less energy yet capable of impressive strength. The big and possibly sole advantage of light (20-35 ton) BattleMechs is their initiative of 4, which means theyll go first in the turn order. Capable of delivering sustained heavy fire over long ranges while retaining adequate mobility, they are formidable and powerful foes. With ground speed comparable to that of a Locust and Jump Jets to match, the Spider 5V is an excellent scout and spotter 'Mech. For more information, please see our If you have Heavy Metal, consider mounting COIL beams on your strikers, which allows them to remain lethal while moving at top speed (which is what you always want your strikers to be doing). The Trebuchet 5N is a fire support 'Mech with extremely heavy armament for its size. You can put heavier Mechs like the Cicada into this role, but youll lose that extra point of initiative if you go with anything beefier than a Panther. What's your superpower? The Orion V has three tons less armor than the K model, making room for an additional SRM-4 rack on the right arm. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You can upload this file to other sites but you must credit me as the creator of the file; Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as . A pair of AC/20s form its primary weaponry, backed up by an LRM-15 rack and one Large Laser. [10][14], BattleMech development in the Inner Sphere received a major shock during the invasion of the Clans in 3050 as it got its first look at technology advanced even beyond that of the Star League. Though generally on the slow side, heavy 'Mechs form the core of any large-scale battle mission and can still perform specialized roles. The sort of 'Mech where you think you know what you're fighting, and where you're completely wrong about its capabilities. Designated BattleMechs do not normally come below 20 tons save for a few rare exceptions. In the intense fighting which laid waste to whole planets, much of the knowledge and technology humanity had gained became Lostech as factories were destroyed, centers of learning demolished, and technicians and scientists killed. The numbers indicate how powerful the weapon is; the AC/2 does comparatively light damage, but has enormous range, while the AC/20 does absolutely crushing damage (it's the most damaging weapon in the game!) [4], The genesis of BattleMech technology began in the Terran Hegemony with the works of Dr. Gregory Atlas, the leader of a top-secret Hegemony Research Alliance Department project known as "Operation Musclebound" at the University of Zimbabwe. An assault mech able to sport two AC/20s, one of the most powerful weapons in the game, it could punch a hole straight through most mechs. Remaining in motion is still the Locust's best defense. Land-Air 'Mechs were only produced in small numbers and the ability to maintain and repair (or even produce) them was largely lost early on in the Succession Wars. The content of this Glossary is canon. The BattleTech 1 & BattleMech 1 wargaming franchise includes many authorized titles in various face personality genres, including tabletop wargames, roleplaying games, collectible card games and video arcade PS1 and PC computer games. The Victor 9S has even less armor than the 9B standard Victor, but upgrades its SRM-4 to an SRM-6. Wielding strong energy weapons, the Crab delivers a punch at nearly all ranges, with no ammunition constraints. Well continue to update this guide as we learn more about BattleTech, but the rules below should apply to BattleTech as of the Heavy Metal expansion and the latest Patch. The Cicada 3C is a refit of the 3A model. sees a Clanner elemental "Oh look, a football!". As the name suggests, these Mechs will be outfitted with your longest-range weapons and often relying on your scouts or skirmishers to provide vision on their targets. Its Gauss Rifle was a terrifying weapon that gave it a huge punch at almost any range but you can't find those anymore. OmniMechs, a concept introduced by the Clans and later adopted by the Successor States of the Inner Sphere, feature hardpoints with interchangeable weaponry whereas classic BattleMechs have a fixed configuration. [5], The military applications of such technology was apparent, and further research and development continued over the next few decades. These 'Mechs are currently available in normal BattleMech weight classes. Remember, youre not going to be going head to head with these Mechs. As such, they often require friendly units to protect them from being outmaneuvered. The light heat output of the 6R means it can sustain fire for a long time. These 'Mechs are generally used as scout 'Mechs and anti-personnel units instead of frontline combat duty, but some are designated combat 'Mechs with relatively heavy armament. Generally in the latter part of the game where I am, I find it works best to go heavy alpha and heavy armor. The 5A Quickdraw chassis was designed to give the 'Mech more endurance than the stock 4G. On 3 February 2439, as the Age of War gripped the Inner Sphere, the first combat trial of a new prototype BattleMech, the Mackie, was carried out near the city of Yakima in North America. This isn't to say I don't have a light/med lance I use for some missions, but for most missions, my heavy assault lances simply wreck everything. The UrbanMech R60 was designed for exactly what the name implies: combat in dense urban areas. Cyclops 10-Qs are strong support units. Yang uses the term juggernaut and its an apt one for this role these are your biggest and baddest BattleMechs and theyre generally capable of mounting a ridiculous amount of weaponry as well as tons of armor. Or at the very least get a draw because both will be able to use Called Shot-High to blast each other and likely get mutual headcaps on the first round. Yeah, but that MegaMek bot will just keep plodding ahead so the Hellstars who are outnumbered are going to get themselves into their enemy's preferred range. The armament is decent, with an AC/5 for longer range attacks, and an SRM-6 and Medium Laser for closer-in attacks. It's also weakened by having a Small Cockpit so it falls over rather easily. The QuadVee was developed by Clan Hell's Horses during the latter part of the Dark Age Era. It is a thrilling strategy video game based on board game mechanics, developed in 2018 by Harebrained Schemes - creators of games like Shadowrun or Necropolis and BattleTech Flashpoint DLC. Honored for his achievement in 2351 by being given a peerage, Dr. Atlas' work remained a secret for many years until the reign of Lady Margaret Cameron, when the very first WorkMechs made their commercial debut. One of the fights was 10 hellstar VS equal BV of Black Hawk Ku prime, both forces controlled by megamek dogbrains. While it has heavy armor, it is a mediocre brawler that is easily flanked and destroyed by any force that can prevent the Banshee from closing. While almost as quick as the Spider and Locust, the Jenner is much more heavily armed, with four Medium Lasers and an SRM-4 rack. It's a hefty package, weighing in at more than 2.6 GB, but there's a good . And of course, it still has the jump capability it's always been known for. It's an almost perfect mix of speed, firepower, heat capacity and armour. As a multi-role brawler, the Orion can engage enemies at a variety of ranges, and with plenty of armor, it can survive combined fire for quite some time. With a massive array of weapons, the Stalker can threaten enemies at any range. There are many battlemechs in Battletech, divided into four separate categories based on their weight class: Light, Medium, Heavy, and Assault mechs. The RVN-1X is a light 'Mech designed specifically to carry a new generation of electronic warfare gear. The 6R Warhammer is a legendary 'Mech that's often found in the thick of combat, hurling PPC bolts at its foes. Timberwolf Classic. As a fast strike 'Mech, Wolverine 6R is a reasonable choice. Few 'Mechs can match the ubiquity of the Griffin 1N. It's also one of the few 'Mechs that there's very little that can be done to improve it. Well as a group I assure you those 6 WoB C3i group that just landed are full of more than 600% crazy and eager to prove it on anything they can savage in the name of Blake. A Direwolf Circa 3049. [10][11], BattleMech designs similarly regressed: those which could still be built had to make do with inferior components, while many effectively became extinct as spare parts ran out. F. Urban Mech. Logged The moderator formerly known as the user formerly known as nenechan Akalabeth Lieutenant Posts: 1533 Re: Best mech. The BattleTech: Clan Invasion box set includes five iconic OmniMechs - the Timber Wolf, Executioner, Nova, Adder, and Mongrel, as well as two maps, the intermediate-level Clan rulebook, and a brief guide to the Clans to set the stage. Building on a concept first hinted at in the Mercury, Clan Coyote had introduced the first OmniMech, the Coyotl, in 2854. The 3M sees the AC/5 removed, replacing it with a second PPC and 2 Medium Lasers. The JVN-10F 'Fire Javelin' packs four medium lasers on a 30-ton chassis. This is a tips and tricks guide for RogueTech, a modded version of the BattleTech game covering inspired by the Mech Warrior universe. The Hatchetman's lighter armor requires it to rely on maneuvering and ambushing to stay in the fight. All trademarks are property of their respective owners in the US and other countries. Mini by Psycho @ camospecs.com - Thanks Joel. With an Initiative of 1, assault 'Mechs take action last in a round. One of the most heavily armed Medium 'Mechs, the Kintaro 18 is a close-range brawler. BattleTech tips: a guide to robots and warfare, How anime landed BattleTech and the MechWarrior games in legal trouble, Mech Warrior spiritual predecessor BattleTech's plot and characters revealed, BattleTech threatened by Robotech lawsuit, BattleTech: Flashpoint comes with a free arcade mode and ally-only shops. Hatchetman 3F's are the king of the close quarters fight. 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